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path: root/TemplePushing.c4s/Script.c
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* Give clonks an object when spawningMarkus Mittendrein2019-04-121-1/+4
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* Fix conflicting defaults for deathmatchWinScore in Scenario script (not a ↵Markus Mittendrein2019-04-091-2/+2
| | | | real issue)
* Always disable ambience by defaultMarkus Mittendrein2019-04-091-1/+1
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* Fix rare error in lobbyMarkus Mittendrein2019-01-231-1/+2
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* Clean whitespace in scenario scriptMarkus Mittendrein2019-01-231-30/+30
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* Execute pushes in a random order instead of in network execution orderMarkus Mittendrein2019-01-231-2/+6
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* Always enable ambience music for observersMittendrein Markus2016-03-091-0/+5
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* Fix searching of spawn positionsMittendrein Markus2016-03-091-1/+1
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* Add GameComments to show current game stateMittendrein Markus2016-03-091-1/+42
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* Make numerous adjustments to file names, titles and formattingZed2016-03-061-1/+1
| | | | Also translate most leftover German bits (excluding those in the actual script) into English
* Fix applying of mode-specific gammaMittendrein Markus2016-03-041-2/+2
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* Move some mode-specific stuff into the modes' scriptsMittendrein Markus2016-03-041-64/+13
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* Disable music in scenario scriptMittendrein Markus2016-03-041-0/+3
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* Make clonks invincible for 50 frames after relaunchMittendrein Markus2016-03-031-0/+2
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* Turn spawning clonks toward the center of the mapMittendrein Markus2016-03-031-0/+1
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* Add deathmatch win-score upper and lower limits with 10 and 30 respectivelyMittendrein Markus2016-02-101-1/+1
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* Remove another superfluous null-checkJan2015-10-291-1/+1
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* Remove superfluous null-checkJan2015-10-291-1/+1
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* Choose best launch position based on y-coordinate and enemy distanceJan2015-10-291-14/+15
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* Change relaunch limits to 3-10.Mittendrein Markus2015-07-301-2/+2
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* Fix enabling ambience of ambience sounds at the beginning of the game.Mittendrein Markus2015-07-291-1/+1
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* Changed SetupMenu-Message to fit on screen.Mittendrein Markus2015-07-291-1/+1
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* Made extinguisher mandatory.Mittendrein Markus2015-07-291-5/+3
| | | | Added limit of 15 to relaunches.
* Removed commented out code.Mittendrein Markus2015-07-291-1/+1
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* Fixed fadeout to not start music for players who deactivated it.Mittendrein Markus2015-07-291-2/+7
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* Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing ↵Mittendrein Markus2015-07-291-1/+2
| | | | a finished game.
* Add rule for enabling/disabling background music per playerJan2015-07-231-9/+41
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* Move LoadScenarioSection call to script counter callback functionJan2015-07-221-9/+16
| | | | LoadScenarioSection was called directly from the scenario function StartGame which in turn was called by the menu object. When the "Done" entry in the menu was selected, C4ObjectMenu::MenuCommand executed the menu entry callback which called LoadScenarioSection. However, C4ObjectMenu::MenuCommand still used a dangling pointer to the object belonging to the menu that was deleted by LoadScenarioSection, thus causing random crashes.
* Remove debug Log() callsJan2015-07-101-12/+1
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* r0.921Jan2015-07-101-20/+129
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* Show score after relaunchesJan2015-07-101-1/+2
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* Move leavers to the bottom of the scoreboardJan2015-07-101-4/+10
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* Fix accidental shadowing of suddendeathEnabledJan2015-07-101-1/+1
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* Do not stop relaunches after deathmatch is doneJan2015-07-101-2/+2
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* Fix scoreboardJan2015-07-101-24/+17
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* TemplePushingB.c4sJan2015-07-101-2/+3
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* TemplePushingB.c4sJan2015-07-101-18/+40
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* TemplePushingBeta.c4sJan2015-07-101-54/+134
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* TemplePush v6.1.7601.18409.c4sJan2015-07-101-345/+354
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* CliffPushR2.c4sJan2015-07-101-28/+107
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* TemplePushBeta.c4sJan2015-07-101-0/+389