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| author | Mittendrein Markus <maxmitti@gmx.net> | 2016-03-09 22:53:18 +0100 |
|---|---|---|
| committer | Mittendrein Markus <maxmitti@gmx.net> | 2016-03-09 22:53:18 +0100 |
| commit | 8e8da78c5178c72c3621c7c869876ec75d6ff320 (patch) | |
| tree | 5918dd28987206c0bb62fae183f01b2ae6a1b859 /TemplePushing.c4s/Script.c | |
| parent | e0f54dc408b9f2948cb78100d324aaefd1600cd3 (diff) | |
| download | tempelschubsen-8e8da78c5178c72c3621c7c869876ec75d6ff320.tar.gz tempelschubsen-8e8da78c5178c72c3621c7c869876ec75d6ff320.zip | |
Fix searching of spawn positions
Diffstat (limited to 'TemplePushing.c4s/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Script.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 41b1bca..4caae43 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -528,7 +528,7 @@ func LaunchClonk(int player, object clonk, bool relaunch) wipf->RemoveObject(); // Get distance to closest enemy - var closestEnemy = FindObject2(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1])); + var closestEnemy = FindObject2AllLayers(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1])); var enemyDistance; if (closestEnemy) enemyDistance = Distance(pos[0], pos[1], closestEnemy->GetX(), closestEnemy->GetY()); |
