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authorMittendrein Markus <maxmitti@gmx.net>2016-03-09 22:53:18 +0100
committerMittendrein Markus <maxmitti@gmx.net>2016-03-09 22:53:18 +0100
commit8e8da78c5178c72c3621c7c869876ec75d6ff320 (patch)
tree5918dd28987206c0bb62fae183f01b2ae6a1b859 /TemplePushing.c4s/Script.c
parente0f54dc408b9f2948cb78100d324aaefd1600cd3 (diff)
downloadtempelschubsen-8e8da78c5178c72c3621c7c869876ec75d6ff320.tar.gz
tempelschubsen-8e8da78c5178c72c3621c7c869876ec75d6ff320.zip
Fix searching of spawn positions
Diffstat (limited to 'TemplePushing.c4s/Script.c')
-rw-r--r--TemplePushing.c4s/Script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 41b1bca..4caae43 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -528,7 +528,7 @@ func LaunchClonk(int player, object clonk, bool relaunch)
wipf->RemoveObject();
// Get distance to closest enemy
- var closestEnemy = FindObject2(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1]));
+ var closestEnemy = FindObject2AllLayers(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1]));
var enemyDistance;
if (closestEnemy) enemyDistance = Distance(pos[0], pos[1], closestEnemy->GetX(), closestEnemy->GetY());