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| author | Mittendrein Markus <maxmitti@gmx.net> | 2015-07-29 20:51:50 +0200 |
|---|---|---|
| committer | Mittendrein Markus <maxmitti@gmx.net> | 2015-07-29 20:51:50 +0200 |
| commit | e14f3eed92bba6ac38080cbe06489986a12469b6 (patch) | |
| tree | c3f962a412c1ea0dbddcfbf20d7a7717cba96596 /TemplePushing.c4s/Script.c | |
| parent | 85def752866d7de925f7fdedba6fac4229aa3cfc (diff) | |
| download | tempelschubsen-e14f3eed92bba6ac38080cbe06489986a12469b6.tar.gz tempelschubsen-e14f3eed92bba6ac38080cbe06489986a12469b6.zip | |
Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing a finished game.
Diffstat (limited to 'TemplePushing.c4s/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Script.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 5df463a..00c1bf6 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -508,6 +508,7 @@ global func FxGameOverStop(object pTarget, int iEffectNumber) { Sound("Trumpet", 1); GameOver(); + RemoveAll(MELE); } func GetPlayers() @@ -714,4 +715,4 @@ func ToggleAmbienceSounds(int player) SetPlrExtraData(player, PlrData_EnableAmbienceSounds, preference); DoAmbienceSounds(player); -}
\ No newline at end of file +} |
