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authorMittendrein Markus <maxmitti@gmx.net>2016-03-03 23:31:53 +0100
committerMittendrein Markus <maxmitti@gmx.net>2016-03-03 23:31:53 +0100
commite07fef401e91b26f8b0f43382017603ad20c2a3f (patch)
tree810fc71556fbfbcda833fdc8699169d02f16a97f /TemplePushing.c4s/Script.c
parentb18adf79549c1a3fb17820b6da8936f79fcb07fb (diff)
downloadtempelschubsen-e07fef401e91b26f8b0f43382017603ad20c2a3f.tar.gz
tempelschubsen-e07fef401e91b26f8b0f43382017603ad20c2a3f.zip
Make clonks invincible for 50 frames after relaunch
Diffstat (limited to 'TemplePushing.c4s/Script.c')
-rw-r--r--TemplePushing.c4s/Script.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 54e1ec3..ac18165 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -607,6 +607,8 @@ func LaunchClonk(int player, object clonk, bool relaunch)
clonk->SetCrewEnabled(false);
clonk->SetCrewEnabled(true);
clonk->Schedule("SelectCrew(GetOwner(), this, true)", 20);
+ clonk->SetObjectLayer(clonk);
+ clonk->Schedule("SetObjectLayer(0)", 50);
}
// Respawn effects