From e07fef401e91b26f8b0f43382017603ad20c2a3f Mon Sep 17 00:00:00 2001 From: Mittendrein Markus Date: Thu, 3 Mar 2016 23:31:53 +0100 Subject: Make clonks invincible for 50 frames after relaunch --- TemplePushing.c4s/Script.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'TemplePushing.c4s/Script.c') diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c index 54e1ec3..ac18165 100644 --- a/TemplePushing.c4s/Script.c +++ b/TemplePushing.c4s/Script.c @@ -607,6 +607,8 @@ func LaunchClonk(int player, object clonk, bool relaunch) clonk->SetCrewEnabled(false); clonk->SetCrewEnabled(true); clonk->Schedule("SelectCrew(GetOwner(), this, true)", 20); + clonk->SetObjectLayer(clonk); + clonk->Schedule("SetObjectLayer(0)", 50); } // Respawn effects -- cgit v1.2.3-54-g00ecf