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-rw-r--r--TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c23
1 files changed, 0 insertions, 23 deletions
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c b/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c
deleted file mode 100644
index 8fdcf9d..0000000
--- a/TemplePushing.c4s/CliffPushing.c4d/Rain.c4d/FlintRain.c4d/Script.c
+++ /dev/null
@@ -1,23 +0,0 @@
-/*-- Flintregen --*/
-
-#strict
-
-protected func Initialize() {
- SetPosition(0,0);
- AddEffect("Flnt",0,1,20,0,GetID());
- return(1);
-}
-
-func FxFlntTimer()
-{
- if (!Random(20))
- {
- //Wurmloch
- CreateObject(MGWP,Random(LandscapeWidth()),Random(LandscapeHeight()))->Activate(FindObject());
- //Und einmal Free-Shaken
- ShakeFree(Random(LandscapeWidth()),Random(LandscapeHeight()),Random(100));
- }
- //Zum Schluss noch ein kleines Geschenk des Himmels
- var flnt = CreateObject(SFLN,Random(LandscapeWidth()),0);
- return(1);
-}