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/*-- Flintregen --*/

#strict

protected func Initialize() {
  SetPosition(0,0);
  AddEffect("Flnt",0,1,20,0,GetID());
  return(1);
}

func FxFlntTimer()
{
 if (!Random(20)) 
  {
   //Wurmloch
   CreateObject(MGWP,Random(LandscapeWidth()),Random(LandscapeHeight()))->Activate(FindObject());
   //Und einmal Free-Shaken
   ShakeFree(Random(LandscapeWidth()),Random(LandscapeHeight()),Random(100));
  }
  //Zum Schluss noch ein kleines Geschenk des Himmels
   var flnt = CreateObject(SFLN,Random(LandscapeWidth()),0);
 return(1);
}