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/*-- Apocalyptic Mode --*/
#strict 2
static const MODE_Apocalyptic = APCE;
protected func Activate(int player) { MessageWindow(GetDesc(), player); }
func Initialize()
{
AddEffect("CreateTeraFlints", 0, 20, 90);
AddEffect("ShakeScreen", 0, 20, 50);
AddEffect("Bottom", 0, 20, 2);
AddEffect("SkyAdjust", 0, 20, 1);
FindObjects(Find_Func("IsDecorativeCrystal"), Find_Func("SetClrModulation", RGB(255, 50, 50)));
}
func ModeName() { return "$ModeName$"; }
func NoSpawnpoints() { return true; }
func NoCorpses() { return true; }
func AmbienceSounds() { return [["ExtremeAmbience.ogg", 75]]; }
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