/*-- Apocalyptic Mode --*/ #strict 2 static const MODE_Apocalyptic = APCE; protected func Activate(int player) { MessageWindow(GetDesc(), player); } func Initialize() { AddEffect("CreateTeraFlints", 0, 20, 90); AddEffect("ShakeScreen", 0, 20, 50); AddEffect("Bottom", 0, 20, 2); AddEffect("SkyAdjust", 0, 20, 1); FindObjects(Find_Func("IsDecorativeCrystal"), Find_Func("SetClrModulation", RGB(255, 50, 50))); } func ModeName() { return "$ModeName$"; } func NoSpawnpoints() { return true; } func NoCorpses() { return true; } func AmbienceSounds() { return [["ExtremeAmbience.ogg", 75]]; }