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#strict
func Activate(pCaster,pRealcaster) {
var pClonk, pComboObj;
if(pRealcaster) pClonk=pRealcaster;
else pClonk=pCaster;
var iNum = AddEffect("FrostwaveNSpell",0,130,1,0,GetID(),0,GetX(pCaster),GetY(pCaster),pClonk);
if (iNum <= 0) return (iNum<0, RemoveObject());
Sound("MgWind*");
RemoveObject();
return(1);
}
func FxFrostwaveNSpellStart(object pTarget, int iNumber, int iTemp, int iAngle, int iX, int iY, object pCaller) {
if(iTemp) return();
// Radius anpassen
EffectVar(1,pTarget,iNumber) = 20;
// Position
EffectVar(2,pTarget,iNumber) = iX;
EffectVar(3,pTarget,iNumber) = iY;
// Zauberer
EffectVar(4,pTarget,iNumber) = pCaller;
EffectVar(6,pTarget,iNumber) = GetController(pCaller);
// Kombo
var pCombo = FindContents(ICE1, pCaller);
if (pCombo)
{
EffectVar(5,pTarget,iNumber) = true;
RemoveObject(pCombo);
}
}
func FxFrostwaveNSpellTimer(object pTarget, int iNumber, int iTime) {
var iRaduis = EffectVar(1,pTarget,iNumber);
// löschen falls schon zu weit
if(iRaduis >= EffectCall(pTarget,iNumber,"MaxRange")) return(-1);
// Position
var iX = EffectVar(2,pTarget,iNumber);
var iY = EffectVar(3,pTarget,iNumber);
// Kombo?
var dwSearchOCF = OCF_Alive;
if (EffectVar(5,pTarget,iNumber)) dwSearchOCF += OCF_Collectible;
// Effekt!
CreateParticle("FrostWave",iX,iY, RandomX(-1,1),RandomX(-1,1), 400+10*iRaduis,RGB(255,255,255));
var obj;
var angle;
// Alle Gegner wegschleudern
while(obj = FindObject(0, -iRaduis-5+iX,-iRaduis-5+iY,iRaduis*2+10,iRaduis*2+10, dwSearchOCF, 0,0, NoContainer(), obj))
{
if(obj == Contained()) continue;
if(Inside(Distance(GetX(obj), GetY(obj), iX, iY), iRaduis-5, iRaduis+5))
{
angle=Angle(iX, iY, GetX(obj), GetY(obj) );
if(GetAlive(obj))
{
obj->SetKiller(EffectVar(6,pTarget,iNumber));
Fling(obj, Sin(angle, 80)/9, -Cos(angle, 80)/9);
if(!Frozen(obj)) Freeze(obj, EffectVar(4,pTarget,iNumber));
}
else
{
SetXDir(Sin(angle, 50), obj); SetYDir(-Cos(angle, 50), obj);
SetController(GetController(EffectVar(4,pTarget,iNumber)),obj);
}
}
}
EffectVar(1,pTarget,iNumber)+=8;
}
func FxFrostwaveNSpellMaxRange() { return(75); }
/* Zaubercombo */
public func GetSpellClass(object pMage) { return(WATR); }
public func GetSpellCombo(pMage) { return ("335"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig)
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