#strict func Activate(pCaster,pRealcaster) { var pClonk, pComboObj; if(pRealcaster) pClonk=pRealcaster; else pClonk=pCaster; var iNum = AddEffect("FrostwaveNSpell",0,130,1,0,GetID(),0,GetX(pCaster),GetY(pCaster),pClonk); if (iNum <= 0) return (iNum<0, RemoveObject()); Sound("MgWind*"); RemoveObject(); return(1); } func FxFrostwaveNSpellStart(object pTarget, int iNumber, int iTemp, int iAngle, int iX, int iY, object pCaller) { if(iTemp) return(); // Radius anpassen EffectVar(1,pTarget,iNumber) = 20; // Position EffectVar(2,pTarget,iNumber) = iX; EffectVar(3,pTarget,iNumber) = iY; // Zauberer EffectVar(4,pTarget,iNumber) = pCaller; EffectVar(6,pTarget,iNumber) = GetController(pCaller); // Kombo var pCombo = FindContents(ICE1, pCaller); if (pCombo) { EffectVar(5,pTarget,iNumber) = true; RemoveObject(pCombo); } } func FxFrostwaveNSpellTimer(object pTarget, int iNumber, int iTime) { var iRaduis = EffectVar(1,pTarget,iNumber); // löschen falls schon zu weit if(iRaduis >= EffectCall(pTarget,iNumber,"MaxRange")) return(-1); // Position var iX = EffectVar(2,pTarget,iNumber); var iY = EffectVar(3,pTarget,iNumber); // Kombo? var dwSearchOCF = OCF_Alive; if (EffectVar(5,pTarget,iNumber)) dwSearchOCF += OCF_Collectible; // Effekt! CreateParticle("FrostWave",iX,iY, RandomX(-1,1),RandomX(-1,1), 400+10*iRaduis,RGB(255,255,255)); var obj; var angle; // Alle Gegner wegschleudern while(obj = FindObject(0, -iRaduis-5+iX,-iRaduis-5+iY,iRaduis*2+10,iRaduis*2+10, dwSearchOCF, 0,0, NoContainer(), obj)) { if(obj == Contained()) continue; if(Inside(Distance(GetX(obj), GetY(obj), iX, iY), iRaduis-5, iRaduis+5)) { angle=Angle(iX, iY, GetX(obj), GetY(obj) ); if(GetAlive(obj)) { obj->SetKiller(EffectVar(6,pTarget,iNumber)); Fling(obj, Sin(angle, 80)/9, -Cos(angle, 80)/9); if(!Frozen(obj)) Freeze(obj, EffectVar(4,pTarget,iNumber)); } else { SetXDir(Sin(angle, 50), obj); SetYDir(-Cos(angle, 50), obj); SetController(GetController(EffectVar(4,pTarget,iNumber)),obj); } } } EffectVar(1,pTarget,iNumber)+=8; } func FxFrostwaveNSpellMaxRange() { return(75); } /* Zaubercombo */ public func GetSpellClass(object pMage) { return(WATR); } public func GetSpellCombo(pMage) { return ("335"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig)