diff options
Diffstat (limited to 'TemplePushing.c4s')
4 files changed, 1 insertions, 41 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c index 23b896e..3e2c3e3 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c @@ -32,16 +32,6 @@ protected func Initialize() if (mode == MODE_Apocalyptic) { - // Rock fall - for (var i = 0; i < 10; ++i) - { - CreateObject(RCKF, 0, 0, NO_OWNER); - } - - // Fire rain - AddEffect("FireRain", 0, 20, 1); - CreateObject(FRRN, 0, 0, NO_OWNER); - // Modulate brick color (object + material) for (var brick in bricks) { diff --git a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c index ed67274..73f6b49 100644 --- a/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectClassic.c4d/Script.c @@ -30,16 +30,6 @@ protected func Initialize() if (mode == MODE_Apocalyptic) { - // Rock fall - for (var i = 0; i < 10; ++i) - { - CreateObject(RCKF, 0, 0, NO_OWNER); - } - - // Fire rain - AddEffect("FireRain", 0, 20, 1); - CreateObject(FRRN, 0, 0, NO_OWNER); - // Modulate brick color (object + material) for (var brick in bricks) { diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c index 752728e..9923b06 100644 --- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c @@ -40,16 +40,6 @@ protected func Initialize() { SetSkyParallax(0, 0, 0, 4, 0, 0, 0); - // Rock fall - for (var i = 0; i < 10; ++i) - { - CreateObject(RCKF, 0, 0, NO_OWNER); - } - - // Fire rain - AddEffect("FireRain", 0, 20, 1); - CreateObject(FRRN, 0, 0, NO_OWNER); - // Modulate brick and crystal colour SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); SetMaterialColor(Material("SkyCrystal"), 245, 0, 0, 255, 0, 0, 20, 0, 0); diff --git a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c index 075d112..590f172 100644 --- a/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c +++ b/TemplePushing.c4s/Sections.c4d/SectLiquidTemple.c4d/Script.c @@ -24,17 +24,7 @@ } if (mode == MODE_Apocalyptic) - { - // Rock fall - for (var i = 0; i < 10; ++i) - { - CreateObject(RCKF, 0, 0, NO_OWNER); - } - - // Fire rain - AddEffect("FireRain", 0, 20, 1); - CreateObject(FRRN, 0, 0, NO_OWNER); - + { // Modulate brick colour (material) SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0); } |
