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/*-- Liquid temple scenario section --*/
#strict 2
// public func SectionName() { return "LiquidTemple"; }
public func SpawnpointLocations() { return [[100, 515], [290, 490], [480, 460], [180, 315], [370, 285], [1440, 515], [1250, 490], [1060, 460], [1360, 315], [1170, 285], [715, 330], [685, 420], [770, 90], [715, 210], [825, 390], [825, 270], [825, 150]]; }
protected func Initialize()
{
Music();
if (ambienceEnabled)
{
// Create lava rain
if (mode != MODE_Festive) AddEffect("LavaRain", 0, 20, 1);
/*
for (var i; i < 300; ++i)
{
CreateParticle("Fog", Random(LandscapeWidth()), Random(LandscapeHeight()) + 300, 0, 1, RandomX(2000, 2500));
}
*/
}
if (mode == MODE_Apocalyptic)
{
// Rock fall
for (var i = 0; i < 10; ++i)
{
CreateObject(RCKF, 0, 0, NO_OWNER);
}
// Fire rain
AddEffect("FireRain", 0, 20, 1);
CreateObject(FRRN, 0, 0, NO_OWNER);
// Modulate brick colour (material)
SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
}
if (mode == MODE_Festive)
{
// Modulate colours
SetSkyAdjust(RGB(90,90,255));
SetMaterialColor(Material("Brick"), 150, 150, 255, 150, 150, 255, 150, 150, 255);
}
}
public func SectionAmbienceSounds()
{
if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]];
else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]];
else return [["LiquidAmbience.ogg", 50], ["Rain.ogg", 10]];
}
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