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-rw-r--r--TemplePushing.c4s/Script.c3
-rw-r--r--TemplePushing.c4s/StringTblDE.txt1
-rw-r--r--TemplePushing.c4s/StringTblUS.txt1
3 files changed, 0 insertions, 5 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index c13e797..11aa82f 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -52,9 +52,6 @@ func Initialize()
menu->LocalN("deathmatchWinScore") = deathmatchWinScore;
menu->LocalN("ambienceEnabled") = false;
- // Modulate endscreen
- SetNextMission("TemplePushing.c4s", "Rematch", "$Rematch$");
-
// Set possible spells
SetScrollSpells([ABLA, MBOT, MFRB, MDBT, GVTY, MLGT, CFAL, MSSH, MINV, MARK, MFWV, MGFL, LAVS, MGPL, ICNL, MDFL, AFST, MGCY, MATT]);
diff --git a/TemplePushing.c4s/StringTblDE.txt b/TemplePushing.c4s/StringTblDE.txt
index 709493f..97577e1 100644
--- a/TemplePushing.c4s/StringTblDE.txt
+++ b/TemplePushing.c4s/StringTblDE.txt
@@ -11,7 +11,6 @@ Kills=Kills
WinScore=Ziel
MsgDeathmatchWin=<c %x>Team %s</c> erringt den Sieg.
Win=Sieg
-Rematch=Startet eine weitere Runde Tempelschubsen.
# GameComment-Strings
LobbyComment= <i>Es wird noch eingestellt…<i>
diff --git a/TemplePushing.c4s/StringTblUS.txt b/TemplePushing.c4s/StringTblUS.txt
index 320ad3d..c52f8a8 100644
--- a/TemplePushing.c4s/StringTblUS.txt
+++ b/TemplePushing.c4s/StringTblUS.txt
@@ -11,7 +11,6 @@ Kills=Kills
WinScore=Goal
MsgDeathmatchWin=<c %x>Team %s</c> wins the match.
Win=Win
-Rematch=Starts another round of Temple Pushing.
# GameComment-Strings
LobbyComment= <i>Settings are still being chosen…</i>