diff options
Diffstat (limited to 'TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d')
5 files changed, 18 insertions, 0 deletions
diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DefCore.txt b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DefCore.txt new file mode 100644 index 0000000..ed84dcf --- /dev/null +++ b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DefCore.txt @@ -0,0 +1,9 @@ +[DefCore] +id=DTHM +Version=4,9,8 +Name=Deathmatch +Category=C4D_StaticBack|C4D_Rule +MaxUserSelect=1 +Width=1 +Height=1 +Picture=0,0,64,64 diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescDE.txt b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescDE.txt new file mode 100644 index 0000000..70921c2 --- /dev/null +++ b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescDE.txt @@ -0,0 +1 @@ +Jeder Spieler muss versuchen 10 Gegner zu töten, damit sein Team gewinnt.
\ No newline at end of file diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescUS.txt b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescUS.txt new file mode 100644 index 0000000..c1eba93 --- /dev/null +++ b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/DescUS.txt @@ -0,0 +1 @@ +That player wich kills 10 enemys wins the game.
\ No newline at end of file diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Graphics.png b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Graphics.png Binary files differnew file mode 100644 index 0000000..2bfe0a4 --- /dev/null +++ b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Graphics.png diff --git a/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Script.c b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Script.c new file mode 100644 index 0000000..cbb211d --- /dev/null +++ b/TemplePushing.c4s/CliffPushing.c4d/Rules.c4d/Deathmatch.c4d/Script.c @@ -0,0 +1,7 @@ +/*-- Deathmatch --*/ + +#strict + +protected func Activate(iPlr) { + MessageWindow(GetDesc(),iPlr); +} |
