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authorZed <Zed@zed.zed>2016-03-05 02:31:02 +0100
committerZed <Zed@zed.zed>2016-03-05 02:31:02 +0100
commitd5b4057e5e7960249c0df19f3e76a47c0e938dcf (patch)
tree37dae147c32af3939c455de5d46e80197cac7812 /TemplePushing.c4s/System.c4g/ApocalypseEffects.c
parente9ed2d00e8dd1e393bd7f335a87cc3b8a029ba0a (diff)
downloadtempelschubsen-d5b4057e5e7960249c0df19f3e76a47c0e938dcf.tar.gz
tempelschubsen-d5b4057e5e7960249c0df19f3e76a47c0e938dcf.zip
Make minor adjustments to Apocalyptical Mode ambience effects
Diffstat (limited to 'TemplePushing.c4s/System.c4g/ApocalypseEffects.c')
-rw-r--r--TemplePushing.c4s/System.c4g/ApocalypseEffects.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
index 585a385..04df82a 100644
--- a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
+++ b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c
@@ -44,9 +44,9 @@ global func FxSkyAdjustTimer(object target, int effectNumber)
}
// Switch direction?
- if (color <= 0)
+ if (color <= 150)
{
- color = 0;
+ color = 150;
decrease = false;
}
else if (color >= 255)
@@ -70,7 +70,7 @@ global func FxBottomTimer()
for (var i = 0; i < GetPlayerCount(); ++i)
{
var clonk = GetCrew(GetPlayerByIndex(i));
- if (clonk && clonk->GetY() >= LandscapeHeight() - 20) clonk->SetPosition(clonk->GetX() + RandomX(-10, 10), 0);
+ if (clonk && clonk->GetY() >= LandscapeHeight() - 15) clonk->SetPosition(clonk->GetX() + RandomX(-1, 1), 0);
}
return 1;