From d5b4057e5e7960249c0df19f3e76a47c0e938dcf Mon Sep 17 00:00:00 2001 From: Zed Date: Sat, 5 Mar 2016 02:31:02 +0100 Subject: Make minor adjustments to Apocalyptical Mode ambience effects --- TemplePushing.c4s/System.c4g/ApocalypseEffects.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'TemplePushing.c4s/System.c4g/ApocalypseEffects.c') diff --git a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c index 585a385..04df82a 100644 --- a/TemplePushing.c4s/System.c4g/ApocalypseEffects.c +++ b/TemplePushing.c4s/System.c4g/ApocalypseEffects.c @@ -44,9 +44,9 @@ global func FxSkyAdjustTimer(object target, int effectNumber) } // Switch direction? - if (color <= 0) + if (color <= 150) { - color = 0; + color = 150; decrease = false; } else if (color >= 255) @@ -70,7 +70,7 @@ global func FxBottomTimer() for (var i = 0; i < GetPlayerCount(); ++i) { var clonk = GetCrew(GetPlayerByIndex(i)); - if (clonk && clonk->GetY() >= LandscapeHeight() - 20) clonk->SetPosition(clonk->GetX() + RandomX(-10, 10), 0); + if (clonk && clonk->GetY() >= LandscapeHeight() - 15) clonk->SetPosition(clonk->GetX() + RandomX(-1, 1), 0); } return 1; -- cgit v1.2.3-54-g00ecf