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authorMittendrein Markus <maxmitti@gmx.net>2015-07-29 22:13:16 +0200
committerMittendrein Markus <maxmitti@gmx.net>2015-07-29 22:13:16 +0200
commitc77cebdba9e7e56bf38fe203f5bd403b10860d3a (patch)
tree745fd4d29ecde6dd0b69fa61a946776de476d8bb
parent13688e4de9a9a2b9257df93033e1f36adce20c95 (diff)
downloadtempelschubsen-c77cebdba9e7e56bf38fe203f5bd403b10860d3a.tar.gz
tempelschubsen-c77cebdba9e7e56bf38fe203f5bd403b10860d3a.zip
Fix enabling ambience of ambience sounds at the beginning of the game.
-rw-r--r--TemplePushing.c4s/Script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 7890d97..48e2cfe 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -83,7 +83,7 @@ func InitializePlayer(int player)
UpdateScoreboard(player);
LaunchClonk(player, GetCrew(player));
- if (ambienceEnabled) DoAmbienceSounds(player);
+ DoAmbienceSounds(player);
}
func GetRelaunchesLeft(int player) { return numRelaunches - playerDeaths[GetPlayerID(player)]; }