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#strict 2
global func SetDTRotation (int r, int xoff, int yoff, object obj)
{
var fsin=Sin(r, 1000), fcos=Cos(r, 1000); // set matrix values
SetObjDrawTransform ( +fcos, +fsin, (1000-fcos)*xoff - fsin*yoff,
-fsin, +fcos, (1000-fcos)*yoff + fsin*xoff, obj );
}
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