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/* Prevent Magic Lighting scroll from disappearing --*/
#strict
#appendto MLGT
func Activate(pCaster,pRealcaster) {
var pClonk;
if(pRealcaster) pClonk=pRealcaster;
else pClonk=pCaster;
var iResult;
if (iResult = CheckEffect("LightningNSpell", 0, 125)) return(iResult!=-1 && RemoveObject());
// Zielen wenn möglich
if (pClonk->~DoSpellAim(this(), pCaster)) return(1);
// Blitz erzeugen
var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk));
obj->Launch(pCaster, GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800);
Sound("Thunder*");
RemoveObject();
return(1);
}
public func ActivateAngle(object pCaller, int iAngle)
{
var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pCaller));
obj->Launch(pCaller, GetX(pCaller), GetY(pCaller), (900-iAngle*10));
Sound("Thunder*");
RemoveObject();
return(1);
}
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