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/*--- Eisklumpen ---*/

#strict 2

#appendto ICE1

local hit;

protected func Hit()
{
	if (!hit)
	{
		var frostwave = CreateObject(MFWV, 0, 0, NO_OWNER);
		frostwave->SetMaxRadius(60);
		frostwave->Activate(this);
		hit = true;
	}

	return _inherited();
}