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/*--- Eisklumpen ---*/ #strict 2 #appendto ICE1 local hit; protected func Hit() { if (!hit) { var frostwave = CreateObject(MFWV, 0, 0, NO_OWNER); frostwave->SetMaxRadius(60); frostwave->Activate(this); hit = true; } CastParticles("Snow", 50, 20, 0, 0, 50, 80, RGBa(120,120,255,0), RGBa(90,90,255,127)); RemoveObject(); }