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/*-- Neues Script --*/
#strict 2
#appendto GVTY
func FxFloatPSpellTimer(pClonk, iEffectNumber, iEffectTime)
{
if(!EffectVar(0,pClonk,iEffectNumber)) return -1;
if(!EffectVar(1,pClonk,iEffectNumber)) return -1;
EffectVar(0,pClonk,iEffectNumber)--;
var iSearchRadius = GetRange();
var pObj;
CreateParticle("WhiteAura",GetX(pClonk),GetY(pClonk), RandomX(-1,1),RandomX(-1,1), 12*iSearchRadius,GetPlrColorDw(GetOwner(pClonk)));
var i=2;
while(i--)
{
var angle = RandomX(-180, 180);
CreateParticle("PSpark",GetX(pClonk)+Sin(angle, iSearchRadius),GetY(pClonk)-Cos(angle, iSearchRadius),
-Sin(angle, iSearchRadius/3),Cos(angle, iSearchRadius/3),RandomX(50,70),
RGBa(150,155,80, 75),pClonk);
}
CastParticles("PSpark", 3, iSearchRadius/3, GetX(pClonk), GetY(pClonk)+8, 50, 70, RGBa(150,155,80, 75), RGBa(150,155,80, 75), pClonk);
// Find objects and stop them
for(var obj in FindObjects(Find_Distance(iSearchRadius, GetX(pClonk), GetY(pClonk)), Find_Not(Find_Func("IgnoreFloatSpell")), Find_Not(Find_OCF(OCF_CrewMember)), Find_Not(Find_Effect("StopNSpell")), Find_NoContainer())) EffectVar(1,pClonk,iEffectNumber)->~DoStop(obj, pClonk);
return 1;
}
func FxStopNSpellTimer(pTarget, iNumber, iEffectTime)
{
if(iEffectTime>600) return -1;
SetXDir(0,pTarget);
SetYDir(-2 * GetGravity(),pTarget,1000);
if (!FindObject2(Find_ID(GVTY), Find_Distance(GetRange(), GetX(pTarget), GetY(pTarget)))) return -1;
}
func DoStop(object pObj, object pCaller)
{
if(GetEffect("StopNSpell", pObj)) return;
pObj->~MagicStop(pCaller);
AddEffect("StopNSpell", pObj, 200, 1, 0, GVTY);
return 0;
}
func FxFloatPSpellStart(pClonk, iEffectNumber, iTemp)
{
if(iTemp) return;
var ret = _inherited(pClonk, iEffectNumber, iTemp, ...);
EffectVar(0,pClonk,iEffectNumber) = 360;
return ret;
}
private func FxFloatPSpellAdd(object pTarget, int iNumber)
{
// Effekt übernehmen
EffectVar(0, pTarget, iNumber) += 180;
}
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