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/*-- FindObjects search criteria for a certain angle-range --*/
#strict 2
global func SwapIfBigger(&smaller, &bigger)
{
if (bigger < smaller)
{
var swap = smaller;
smaller = bigger;
bigger = swap;
}
}
global func Find_Angle(int angleStart, int angleEnd, bool biggerPart, int x, int y)
{
while (angleStart < 0) angleStart += 360;
while (angleEnd < 0) angleEnd += 360;
angleStart %= 360;
angleEnd %= 360;
SwapIfBigger(angleStart, angleEnd);
if (angleEnd - angleStart > 180) biggerPart = !biggerPart;
return [C4FO_Func, "Find_AngleCheck", angleStart, angleEnd, biggerPart, GetX() + x, GetY() + y];
}
global func Find_AngleCheck(int angleStart, int angleEnd, bool biggerPart, int x, int y)
{
var angle = Angle(x, y, GetX(), GetY());
var inside = Inside(angle, angleStart, angleEnd);
var ret;
if (biggerPart) ret = !inside;
else ret = inside;
return ret;
}
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