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/*-- Prevent curse scrolls from vanishing --*/
/*-- Limit lifetime of activated curse */

#strict 2

#appendto CAHE

public func Activate(pCaster,pRealcaster)
{
	var pClonk=pRealcaster;
	if (!pClonk) pClonk = pCaster;
	if (!pClonk) return 1;

	pCasterClonk = pClonk; // Caster speichern, damit es sich unter keinen Umständen selber wählen kann
	// Auswählen wenn möglich
	if (pClonk->~DoSpellSelect(this, 300, pCaster)) return 1;

	// Clonk kann nicht auswählen: nächsten Gegner verfluchen
	for (var pTarget in FindObjects(Find_OCF(OCF_CrewMember), Find_Distance(300), Find_NoContainer(), Find_Exclude(pClonk)))
		if (SelectorTarget(pTarget))
			return ActivateTarget(pClonk, pTarget);

	// ansonsten geht nich
	RemoveObject();
	return 0;
}

public func ActivateTarget(object pCaller, object pTarget)
{
	if (!pTarget)
	{
		if (pCaller) pCaller->OnSelectorAbort();
		return RemoveObject();
	}
	return _inherited(pCaller, pTarget);
}

protected func FxCurseTimer(pClonk, iEffectNumber, iEffectTime)
{
	var rval = _inherited(pClonk, iEffectNumber, iEffectTime);
	if (rval != FX_OK) return rval;

	if (EffectVar(2, pClonk, iEffectNumber) <= 0)
	{
		if (GetActivatedLifeTime() + --EffectVar(2, pClonk, iEffectNumber) <= 0) return FX_Execute_Kill;
	}

	return FX_OK;
}

protected func FxCurseIsActive(pClonk, iEffectNumber)
{
	// Old meaning of effect variable 2: true if still chasing target or false if activated
	// New meaning:
	//  == 1: Still chasing target
	//  <= 0: Was activated and remaining lifetime is GetActivatedLifeTime() + value
	return EffectVar(2, pClonk, iEffectNumber) <= 0;
}

private func GetActivatedLifeTime() { return 720 / 2; }