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/*-- Prevent curse scrolls from vanishing --*/
/*-- Limit lifetime of activated curse */
#strict 2
#appendto CAHE
public func Activate(pCaster,pRealcaster)
{
var pClonk=pRealcaster;
if(!pClonk) pClonk=pCaster;
if (!pClonk) return(1);
pCasterClonk = pClonk; // Caster speichern, damit es sich unter keinen Umständen selber wählen kann
// Auswählen wenn möglich
if (pClonk->~DoSpellSelect(this(), 300, pCaster)) return(1);
var pTarget;
// Clonk kann nicht auswählen: nächsten Gegner verfluchen
while(pTarget=FindObject(0,-300,-300,150,150,OCF_CrewMember,0,0,NoContainer(),pTarget))
if(SelectorTarget(pTarget))
return(ActivateTarget(pTarget));
// ansonsten geht nich
RemoveObject();
return(0);
}
public func ActivateTarget(object pCaller, object pTarget)
{
if (!pTarget)
{
if (pCaller) pCaller->OnSelectorAbort();
return RemoveObject();
}
return _inherited(pCaller, pTarget);
}
protected func FxCurseTimer(pClonk, iEffectNumber, iEffectTime)
{
var rval = _inherited(pClonk, iEffectNumber, iEffectTime);
if (rval != FX_OK) return rval;
if (EffectVar(2, pClonk, iEffectNumber) <= 0)
{
if (GetActivatedLifeTime() + --EffectVar(2, pClonk, iEffectNumber) <= 0) return FX_Execute_Kill;
}
return FX_OK;
}
protected func FxCurseIsActive(pClonk, iEffectNumber)
{
// Old meaning of effect variable 2: true if still chasing target or false if activated
// New meaning:
// == 1: Still chasing target
// <= 0: Was activated and remaining lifetime is GetActivatedLifeTime() + value
return EffectVar(2, pClonk, iEffectNumber) <= 0;
}
private func GetActivatedLifeTime() { return 720 / 2; }
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