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/* Clonk */

#strict 2
#appendto CLNK

local rotateInJump;
local removeOnDeath;

protected func ControlSpecial()
{
	[$Push$|Image=CXIV]

	if (GetAction() != "Walk") return 0;

	// Use action "Throw" starting with phase 3
	SetAction("Throw");
	SetPhase(3);

	// Find clonks in range
	var clonks = FindObjects(
		Find_ID(CLNK),
		Find_InRect(-10 + GetDir() * 20, 0, 10, 10),
		Find_OCF(OCF_Alive),
		// Only include allied players' clonks if "friendly pushing" rule is present
		Find_Or(Find_Func(FindObject(FYPG)), Find_Hostile(GetOwner())));

	if (GetLength(clonks) == 0) return 0;

	// Randomly select clonk to be pushed
	var target = clonks[Random(GetLength(clonks))];
	Fling(target, -1 + GetDir() * 2, -1);
	target->SetKiller(GetOwner());

	return 1;
}

protected func ControlLeft()
{
	if (rotateInJump && GetAction() == "Jump") SetDir(DIR_Left);
	return _inherited();
}

protected func ControlRight()
{
	if (rotateInJump && GetAction() == "Jump") SetDir(DIR_Right);
	return _inherited();
}

protected func Death(int killedBy)
{
	var ret = _inherited(killedBy);
	if (removeOnDeath) RemoveObject();
	return ret;
}