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/* Clonk */
#strict 2
#appendto CLNK
local rotateInJump;
local removeOnDeath;
protected func ControlSpecial()
{
[$Push$|Image=CXIV]
if (GetAction() != "Walk") return 0;
// Use action "Throw" starting with phase 3
SetAction("Throw");
SetPhase(3);
// Find clonks in range
var clonks = FindObjects(
Find_ID(CLNK),
Find_InRect(-10 + GetDir() * 20, 0, 10, 10),
Find_OCF(OCF_Alive),
// Only include allied players' clonks if "friendly pushing" rule is present
Find_Or(Find_Func(FindObject(FYPG)), Find_Hostile(GetOwner())));
if (GetLength(clonks) == 0) return 0;
// Randomly select clonk to be pushed
var target = clonks[Random(GetLength(clonks))];
Fling(target, -1 + GetDir() * 2, -1);
target->SetKiller(GetOwner());
return 1;
}
protected func ControlLeft()
{
if (rotateInJump && GetAction() == "Jump") SetDir(DIR_Left);
return _inherited();
}
protected func ControlRight()
{
if (rotateInJump && GetAction() == "Jump") SetDir(DIR_Right);
return _inherited();
}
protected func Death(int killedBy)
{
var ret = _inherited(killedBy);
if (removeOnDeath) RemoveObject();
return ret;
}
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