1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
|
/* Clonk */
#strict 2
#appendto CLNK
local teamHud;
local rotateInJump;
local removeOnDeath;
protected func Initialize()
{
teamHud = CreateObject(THUD);
teamHud->Attach(this);
AddEffect("CheckStuck2", this, 20, 1, this);
AddEffect("CheckBurn", this, 101, 0, this);
SetPhysical("Fight", 75000, PHYS_Temporary, this);
SetPhysical("Scale", 60000, PHYS_Temporary, this);
SetPhysical("Hangle", 60000, PHYS_Temporary, this);
SetPhysical("Energy", 100000, PHYS_Temporary, this);
SetPhysical("CanScale", 1, PHYS_Temporary, this);
SetPhysical("CanHangle", 1, PHYS_Temporary, this);
DoEnergy(100, this);
return _inherited(...);
}
/*
protected func ControlThrow(object byObj)
{
// First check if the clonk already handles the throw control
var ret = _inherited(byObj);
if (ret) return ret;
// Launch arrow from pack in inventory
var arrowPack = Contents();
if (!arrowPack || !arrowPack->~IsArrowPack()) return 0;
arrowPack->Activate(this);
return 1;
}
*/
protected func ControlSpecial()
{
[$Push$|Image=CXIV]
if (GetAction() != "Walk") return 0;
// Use action "Throw" starting with phase 3
SetAction("Throw");
SetPhase(3);
// Find clonks in range
var clonks = FindObjects(
Find_ID(CLNK),
Find_InRect(-20 + GetDir() * 29, 0, 12, 10),
Find_OCF(OCF_Alive),
Find_Hostile(GetOwner()),
Find_Not(Find_Action("Tumble")));
if (GetLength(clonks) == 0) return 0;
// Randomly select clonk to be pushed
var target = clonks[Random(GetLength(clonks))];
var effect;
if(effect = GetEffect("StoneShieldPSpell", target))
{
EffectCall(target, effect, "Damage", -3000, FX_Call_EngGetPunched);
}
else
{
Fling(target, -1 + GetDir() * 2, -1);
target->SetKiller(GetOwner());
}
return 1;
}
protected func ControlLeft()
{
if (rotateInJump && GetAction() == "Jump" || GetAction() == "Tumble") SetDir(DIR_Left);
return _inherited();
}
protected func ControlRight()
{
if (rotateInJump && GetAction() == "Jump" || GetAction() == "Tumble") SetDir(DIR_Right);
return _inherited();
}
protected func Death(int killedBy)
{
var ret = _inherited(killedBy);
if (teamHud) RemoveObject(teamHud);
if (removeOnDeath) RemoveObject();
return ret;
}
public func QueryCatchBlow(object arrow)
{
if (arrow->~QueryOwnCatchBlow(this)) return 1;
return _inherited(arrow, ...);
}
private func FxCheckStuck2Timer(object pTarget, int iEffectNumber, int iEffectTime)
{
if (GetAction(pTarget) != "Walk") return;
var d = GetDir(pTarget)*2 - 1;
if (!pTarget->GBackSolid(0, 4) && !pTarget->GBackSolid(d, 3) && pTarget->GBackSolid(d, 4))
{
SetPosition(GetX(pTarget), GetY(pTarget) - 1, pTarget);
ObjectSetAction(pTarget, "KneelDown");
pTarget->Schedule("SetXDir(0)", 1);
if ((d == -1 && GetComDir(pTarget) != COMD_Left) || (d == 1 && GetComDir(pTarget) != COMD_Right)) SetComDir(COMD_Up, pTarget);
}
}
func FxCheckBurnEffect(string newEffectName, object target, int effectNumber, int newEffectNumber, int causedBy, bool fBlasted, object incineratingObject)
{
if (newEffectName == "Fire" && incineratingObject && incineratingObject->~QueryIncinerateObject(target)) return FX_Effect_Deny;
}
func ShowTeamHUD(string text)
{
if (teamHud) teamHud->Show(text, 72);
}
func Collection(object obj)
{
obj->~Entrance2(this);
return _inherited(obj, ...);
}
|