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/*-- Makes some objects bounce after hit --*/ #strict 2 #appendto ROCK #appendto SWOR #appendto AXE1 #appendto ARWP #appendto SFLN #appendto FLNT #appendto EGBL #appendto EFLN protected func Hit() { if (Random(10)) return _inherited(); SetYDir(-20); Sound("Boing"); return 1; }