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/*-- Prevent rock strike from hitting allies --*/
/*-- And some hyper deflection stuff --*/
#appendto BIRK
#strict 2
func QueryOwnCatchBlow(object target)
{
return !Hostile(GetOwner(), target->GetOwner());
}
func HyperDeflection(int newAngle, int newSpeed, object by)
{
SetOwner(GetOwner(by));
}
func HyperDeflectionIgnore(object by)
{
return !Hostile(GetOwner(), GetOwner(by));
}
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