summaryrefslogtreecommitdiffstats
path: root/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
blob: 581896939c1827777770d804383bfe1a82300583 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
/*-- Cloud temple scenario section --*/

#strict 2

public func SectionName() { return "CloudTemple"; }

public func SpawnpointLocations() { return [[70, 100], [140, 310], [1105, 310], [431, 443], [830, 160], [420, 160], [300, 90], [230, 440], [320, 310], [530, 90], [625, 160],[720, 90], [930, 310], [820, 440], [950, 90], [1180, 100], [1020, 440]]; } 

protected func Initialize()
{
	if (ambienceEnabled)
	{
		// Create "Clouds"	
		for (var i; i < 60; ++i)
		{
			if (mode == MODE_Apocalyptic)
			{
				CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000), RGBa(200,0,0,60));
			}
			else
			{
				CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000));
			}
		}
		
		// Create sun and lenseflare
		if (mode != MODE_Festive)
		{
			CreateObject(SONE, 0, 0, NO_OWNER);
			CreateObject(LENS, 0, 0, NO_OWNER);
		};
		
		SetSkyParallax(0, 0, 0, 2, 0, 0, 0);
		
		// Create crystals
		CreateObject(BCRY, LandscapeWidth()/2, 171, NO_OWNER);
		// CreateObject(BCRS, 100, 100, NO_OWNER);
	}

	if (mode == MODE_Apocalyptic)
	{	
		SetSkyParallax(0, 0, 0, 4, 0, 0, 0);
		
		// Modulate brick and crystal colour
		SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
		SetMaterialColor(Material("SkyCrystal"), 245, 0, 0, 255, 0, 0, 20, 0, 0);
		
		// Modulate huge/giant crystal colour - work in progress!
		
	}
	
	if (mode == MODE_Festive)
	{	
		// Modulate material colour
		SetMatAdjust(RGBa(175, 230, 255, 55));
		
		// Modulate crystal colour
		SetClrModulation(RGBa(175, 230, 255, 55), FindObject(BCRY));	
	}
}

public func SectionAmbienceSounds()
{
	if (mode == MODE_Festive) return [["FestiveAmbience.ogg", 25]];
	else if (mode == MODE_Apocalyptic) return [["ExtremeAmbience.ogg", 75]];
	else return [["CloudAmbience.ogg", 50]];
}