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/*-- Spawn Point Spawner --*/
#strict 2
local locations, definitions, spawnInterval;
local sumProbability;
local gamma;
public func CreateSpawnPoints()
{
for (var pos in locations)
{
var spawnpoint = CreateObject(SNPT, pos[0], pos[1], NO_OWNER);
if (gamma) spawnpoint->SetGamma(gamma[0], gamma[1], gamma[2]);
spawnpoint->Enable(this);
}
}
// [[x1, y1], [x2, y2], ...]
public func SetLocations(array locations)
{
LocalN("locations") = locations;
}
// [[FLNT, 50], [SFLN, 20], ...]
public func SetDefinitions(array definitions)
{
LocalN("definitions") = definitions;
sumProbability = 0;
for (var def in definitions)
{
sumProbability += def[1];
}
}
public func SetSpawnpointGamma(int color1, int color2, int color3)
{
gamma = [color1, color2, color3];
}
public func GetSpawnInterval() { return spawnInterval; }
public func SetSpawnInterval(int spawnInterval)
{
LocalN("spawnInterval") = spawnInterval;
}
public func GetRandomDefinition()
{
var rnd = Random(sumProbability);
for (var def in definitions)
{
rnd -= def[1];
if (rnd < 0) return def[0];
}
}
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