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/* Crystal Spikes */
#strict 2
public func Activate(pCaster, pRealCaster)
{
if(pRealCaster) pCaster = pRealCaster;
Sound("Magic1");
// Effekt prüfen
var iResult;
if (iResult = CheckEffect("CrystallSpikesNSpell", 0, 75)) return(iResult!=-1 && RemoveObject());
// Dinger erzeugen
var iCount = RandomX(4,7);
var sum = 0;
for(var i = 0; i < iCount; i++)
{
sum += PlaceCrystal(5 * (i - i/2), -5, pCaster);
}
if(!sum) return 0;
// Fertig; Zauber entfernen
RemoveObject();
return 1;
}
protected func PlaceCrystal(int startx, int starty, object pCaster)
{
var dir = 2 * GetDir(pCaster) - 1;
startx += dir * (!!Random(3) * 50 + RandomX(0, 125));
var solid = false;
var deltax;
for (deltax = 0; deltax < 100 && !solid; deltax += (10 * RandomX(1, 3)))
{
for (var y = 0; GetY() + y < LandscapeHeight() && !solid; y += 10)
{
if (GBackSolid(startx + dir * deltax, y)) solid = true;
}
}
var x = startx + dir * deltax;
if (!solid || GetX() + startx >= LandscapeWidth() || GetX() + startx + LandscapeWidth() < 0) return;
var y;
solid = false;
var free = false;
var upy, downy;
for (y = starty; GetY() + y > 0 && !free; --y)
{
if (!solid)
{
if (GBackSolid(x, y)) solid = true;
}
else
{
if (!GBackSolid(x, y))
{
free = true;
upy = ++y;
}
}
}
var down = Random(2);
if (!free || down)
{
solid = false;
free = false;
for (y = starty; GetY() + y < LandscapeWidth() && !solid; ++y)
{
if (!free)
{
if (!GBackSolid(x, y)) free = true;
}
else
{
if (GBackSolid(x, y))
{
solid = true;
}
}
}
if (!solid)
{
if (!upy)
{
return;
}
else y = upy;
}
else
{
downy = y;
}
}
if (upy && downy && down) y = downy;
CreateBigCrystal(x, y + 3, RandomX(50, 100), RandomX(100, 200), GetOwner());
return 1;
}
public func GetSpellClass(object pMage) { return(EART); }
public func GetSpellCombo(pMage) { return ("244"); } // (1: Backward; 2: Down; 3: Forward; 4: Throw; 5: Jump; 6: Dig)
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