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path: root/TemplePushing.c4s
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* Colorize big rocks with their owner's colorMittendrein Markus2016-02-101-0/+0
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* Colorize ice needles with their owner's colorMittendrein Markus2016-02-105-10/+14
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* Add deathmatch win-score upper and lower limits with 10 and 30 respectivelyMittendrein Markus2016-02-102-3/+3
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* Rework ice needlesMittendrein Markus2016-02-105-224/+156
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* Rework QueryCatchBlowMittendrein Markus2016-02-105-4/+40
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* Gravity stops (removes) ice needles, lavshots and magic lightningsMittendrein Markus2016-02-091-0/+10
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* Do not rebuild setup message for each playerJan2016-02-091-2/+3
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* Fix RemoveAnyEffect and RemoveBadEffect in Goblet appendMittendrein Markus2016-02-081-6/+11
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* Explicitly set the rest of the physicalsMittendrein Markus2016-02-081-0/+5
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* Indentation: Replace spaces with tabJan2016-02-081-1/+1
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* Heal the clonk or remove a negative effect when holding a gobletJan2015-11-101-1/+73
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* Add prototype ambience for possible new sectionZed2015-11-061-0/+0
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* Update ambient music for Apocalyptic modeZed2015-11-061-0/+0
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* Remove another superfluous null-checkJan2015-10-291-1/+1
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* Remove superfluous null-checkJan2015-10-291-1/+1
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* Choose best launch position based on y-coordinate and enemy distanceJan2015-10-291-14/+15
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* Force specific FairCrew-Strength (and high Scale-Physical)Mittendrein Markus2015-09-082-0/+4
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* Scroll.c cleanup :sMittendrein Markus2015-09-081-2/+1
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* SetVisibility(VIS_Owner | VIS_Allies) for scrolls while aiming and for the ↵Mittendrein Markus2015-09-082-1/+14
| | | | aimer, so they can't be seen from enemies with Vertices+Entrance debug mode
* OutFader Doesn't remove scrolls while aimingMittendrein Markus2015-09-081-2/+2
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* Remove scrolls after succesfull spell cast even if FadeOut effect ist activeMittendrein Markus2015-09-081-0/+12
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* Remove lightnings in SectClass.c4g/Scenario.txtMittendrein Markus2015-09-021-1/+0
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* Show settings-message for the setupPlayer left of the menuMittendrein Markus2015-09-021-1/+9
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* Make bottom open again in SectClassic.c4gMittendrein Markus2015-08-161-0/+1
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* Lenseflare: Disable gamma changeJan2015-08-161-0/+65
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* Limit lifetime of activated curseJan2015-08-031-0/+25
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* Rename "Eisnadeln.c4d" to "IceNeedles.c4d"Jan2015-08-0318-0/+0
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* Fix "using non-#strict syntax" warningJan2015-08-031-0/+1
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* Add symbol for "random" option in setup menusZed2015-08-024-2/+10
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* Add "random" option in setup menu for section and modeJan2015-08-013-0/+5
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* Add fourth team (Qul'tar)Zed2015-08-014-0/+10
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* Clean and improve float-spellMittendrein Markus2015-07-312-0/+50
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* Correct "Scenarios.txt" to "Scenario.txt" on the classic section.Zed2015-07-311-0/+0
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* Add unfinished Cave Temple section.Zed2015-07-312-0/+22
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* Add Cave Temple object.Zed2015-07-314-0/+84
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* Add tempest shield spell placeholderZed2015-07-316-0/+25
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* Hopefully fixed rare error in curses spell.Mittendrein Markus2015-07-301-1/+11
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* Change relaunch limits to 3-10.Mittendrein Markus2015-07-302-4/+4
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* Fix enabling ambience of ambience sounds at the beginning of the game.Mittendrein Markus2015-07-291-1/+1
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* Changed SetupMenu-Message to fit on screen.Mittendrein Markus2015-07-292-2/+2
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* Made extinguisher mandatory.Mittendrein Markus2015-07-292-22/+11
| | | | Added limit of 15 to relaunches.
* Removed commented out code.Mittendrein Markus2015-07-291-1/+1
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* Fixed fadeout to not start music for players who deactivated it.Mittendrein Markus2015-07-291-2/+7
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* Added graphics to ToggleBackgroundMusic.c4dMittendrein Markus2015-07-291-0/+0
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* Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing ↵Mittendrein Markus2015-07-291-1/+2
| | | | a finished game.
* Added CheckStuck2-Effect to Clonk.c to try to avoid stucking in a corner ↵Mittendrein Markus2015-07-291-2/+21
| | | | while walking.
* Add rule for enabling/disabling background music per playerJan2015-07-237-9/+58
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* Correct name of the scenario script function called when the setup menu is doneJan2015-07-221-1/+1
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* Move LoadScenarioSection call to script counter callback functionJan2015-07-221-9/+16
| | | | LoadScenarioSection was called directly from the scenario function StartGame which in turn was called by the menu object. When the "Done" entry in the menu was selected, C4ObjectMenu::MenuCommand executed the menu entry callback which called LoadScenarioSection. However, C4ObjectMenu::MenuCommand still used a dangling pointer to the object belonging to the menu that was deleted by LoadScenarioSection, thus causing random crashes.
* Remove debug Log() callsJan2015-07-101-12/+1
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