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* Make bottom open again in SectClassic.c4gMittendrein Markus2015-08-161-0/+1
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* Lenseflare: Disable gamma changeJan2015-08-161-0/+65
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* Limit lifetime of activated curseJan2015-08-031-0/+25
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* Rename "Eisnadeln.c4d" to "IceNeedles.c4d"Jan2015-08-0318-0/+0
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* Fix "using non-#strict syntax" warningJan2015-08-031-0/+1
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* Add symbol for "random" option in setup menusZed2015-08-024-2/+10
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* Add "random" option in setup menu for section and modeJan2015-08-013-0/+5
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* Add fourth team (Qul'tar)Zed2015-08-014-0/+10
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* Clean and improve float-spellMittendrein Markus2015-07-312-0/+50
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* Correct "Scenarios.txt" to "Scenario.txt" on the classic section.Zed2015-07-311-0/+0
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* Add unfinished Cave Temple section.Zed2015-07-312-0/+22
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* Add Cave Temple object.Zed2015-07-314-0/+84
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* Add tempest shield spell placeholderZed2015-07-316-0/+25
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* Hopefully fixed rare error in curses spell.Mittendrein Markus2015-07-301-1/+11
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* Change relaunch limits to 3-10.Mittendrein Markus2015-07-302-4/+4
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* Fix enabling ambience of ambience sounds at the beginning of the game.Mittendrein Markus2015-07-291-1/+1
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* Changed SetupMenu-Message to fit on screen.Mittendrein Markus2015-07-292-2/+2
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* Made extinguisher mandatory.Mittendrein Markus2015-07-292-22/+11
| | | | Added limit of 15 to relaunches.
* Removed commented out code.Mittendrein Markus2015-07-291-1/+1
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* Fixed fadeout to not start music for players who deactivated it.Mittendrein Markus2015-07-291-2/+7
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* Added graphics to ToggleBackgroundMusic.c4dMittendrein Markus2015-07-291-0/+0
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* Remove MELE in FxGameOverStop to avoid playing "Trumpet.wav" when continuing ↵Mittendrein Markus2015-07-291-1/+2
| | | | a finished game.
* Added CheckStuck2-Effect to Clonk.c to try to avoid stucking in a corner ↵Mittendrein Markus2015-07-291-2/+21
| | | | while walking.
* Add rule for enabling/disabling background music per playerJan2015-07-237-9/+58
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* Correct name of the scenario script function called when the setup menu is doneJan2015-07-221-1/+1
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* Move LoadScenarioSection call to script counter callback functionJan2015-07-221-9/+16
| | | | LoadScenarioSection was called directly from the scenario function StartGame which in turn was called by the menu object. When the "Done" entry in the menu was selected, C4ObjectMenu::MenuCommand executed the menu entry callback which called LoadScenarioSection. However, C4ObjectMenu::MenuCommand still used a dangling pointer to the object belonging to the menu that was deleted by LoadScenarioSection, thus causing random crashes.
* Remove debug Log() callsJan2015-07-101-12/+1
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* r0.921Jan2015-07-10155-349/+1903
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* Show score after relaunchesJan2015-07-101-1/+2
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* Lenseflare: Disable gamma changeJan2015-07-101-0/+65
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* Move leavers to the bottom of the scoreboardJan2015-07-101-4/+10
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* Overload whole frostwave script to allow custom radii and make ice cast a ↵Jan2015-07-102-1/+113
| | | | frostwave
* Fix accidental shadowing of suddendeathEnabledJan2015-07-101-1/+1
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* Do not stop relaunches after deathmatch is doneJan2015-07-101-2/+2
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* Prevent curse scrolls from vanishing on selection abortJan2015-07-101-12/+8
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* Fix scroll scriptJan2015-07-101-8/+5
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* Copy MSpark.c4d and PSpark.c4d from Objects.c4d to increase MaxCount valuesJan2015-07-105-0/+30
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* Fix scoreboardJan2015-07-101-24/+17
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* Repair OCF_CrewMember check in snowball and include script of the old snowballJan2015-07-101-58/+8
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* TemplePushingB.c4sJan2015-07-105-10/+12
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* TemplePushingB.c4sJan2015-07-1057-122/+422
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* TemplePushingBeta.c4sJan2015-07-10191-312/+1724
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* TemplePush v6.1.7601.18409.c4sJan2015-07-10224-1958/+1340
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* CliffPushR2.c4sJan2015-07-1057-426/+276
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* TemplePushBeta.c4sJan2015-07-10194-0/+2645