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path: root/TemplePushing.c4s
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* Fix searching of spawn positionsMittendrein Markus2016-03-093-6/+18
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* Add verification functions for debuggingJan2016-03-091-0/+53
| | | | Add VerifyHostileSortDistance(int player) and VerifyHostilityAllVsAll()
* Add GameComments to show current game stateMittendrein Markus2016-03-094-3/+63
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* Improve use of WhiteAuraMittendrein Markus2016-03-091-1/+1
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* Attach WhiteAura- particles to the casterMittendrein Markus2016-03-092-2/+3
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* Only play rain sound when ambience is enabledMittendrein Markus2016-03-081-1/+2
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* Increase particle limits of Feather.c4d and WhiteAura.c4dZed2016-03-082-2/+2
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* Add particles on Lavashot/Magic Lightning deletionZed2016-03-081-1/+3
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* Colorize decorative crystals in the cloud temple in apocalyptic modeMittendrein Markus2016-03-083-0/+6
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* Reposition scroll vertices and increase frictionMittendrein Markus2016-03-0810-0/+208
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* Fix FindObjects and FindObjects2 in FindObjectsLayer.cJan2016-03-081-2/+2
| | | | The overloaded functions silently swallowed Sort_* arguments.
* Reformat FindObjectsLayer.cJan2016-03-081-10/+8
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* Increase damage inflicted on Stone Shields by pushingZed2016-03-071-1/+1
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* Rework Sudden Death rule iconZed2016-03-071-0/+0
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* Remove irrelevant Meteor overwriteZed2016-03-071-9/+0
| | | | The Meteor Rain spell as well as naturally occurring Meteors have been removed a while ago, resulting in this file serving no purpose any more.
* Make more title adjustments to System.c4g filesZed2016-03-0727-25/+28
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* Increase the maximum number of "Feather" particlesZed2016-03-073-1/+14
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* Make numerous adjustments to file names, titles and formattingZed2016-03-0662-173/+166
| | | | Also translate most leftover German bits (excluding those in the actual script) into English
* Colourize Blackout particles by teamZed2016-03-061-1/+1
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* Adjust brightness of BigRock.c4d/Overlay.pngZed2016-03-061-0/+0
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* Remove random decay on Stone Shield spell and prevent its particles from ↵Zed2016-03-061-3/+1
| | | | leaking the caster's position while invisible
* Lower colour saturation of recoloured scrollsZed2016-03-063-3/+3
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* Make minor adjustments to Apocalyptical Mode ambience effectsZed2016-03-052-4/+4
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* Colourize stone shield particles by teamZed2016-03-041-0/+11
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* Fix spawnpoint definitions of magic modeMittendrein Markus2016-03-041-1/+1
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* Fix applying of mode-specific gammaMittendrein Markus2016-03-041-2/+2
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* Move some mode-specific stuff into the modes' scriptsMittendrein Markus2016-03-0423-105/+93
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* Make Lavashot spell less damaging on impactZed2016-03-041-1/+1
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* Change bounce-sound of Ice needles to Crystal*Mittendrein Markus2016-03-041-1/+1
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* Remove senseless gamma-options from Spawn Point SpawnerMittendrein Markus2016-03-041-9/+1
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* Add recent changes to changelogs and add Author.txtZed2016-03-043-0/+7
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* Disable music in scenario scriptMittendrein Markus2016-03-043-5/+4
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* Magic lightning and lavashot don't hit allies near the casterMittendrein Markus2016-03-042-2/+5
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* Fix removing of scrolls after successfully using deflection or stoneshieldMittendrein Markus2016-03-042-2/+10
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* Make clonks invincible for 50 frames after relaunchMittendrein Markus2016-03-032-0/+35
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* Turn spawning clonks toward the center of the mapMittendrein Markus2016-03-031-0/+1
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* Prevent snow particles from being pushed around arbitrarilyZed2016-03-031-2/+0
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* Prevent sun from being created if Festive Mode has been selectedZed2016-03-033-16/+11
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* Remove DebugLogs and useless if in Crystal spikesMittendrein Markus2016-03-031-7/+2
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* Crystal spikes dont hit attached objectsMittendrein Markus2016-03-032-1/+8
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* Iceball explodes if the clonk is aiming longer than 180 framesMittendrein Markus2016-03-031-5/+17
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* Fireball explodes if the clonk is aiming longer than 180 framesMittendrein Markus2016-03-031-3/+15
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* Let magic lightning hit targets from the beginning onMittendrein Markus2016-03-032-11/+26
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* Let Lavashot hit targets from the beginning onMittendrein Markus2016-03-031-8/+7
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* Fix physics of DeflectionMittendrein Markus2016-03-031-4/+5
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* Update changelogs to version r0.93Zed2016-03-022-0/+0
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* Hide result of random section and mode selection until the game startsJan2016-03-021-11/+56
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* Scale down ambient snow effectZed2016-03-021-4/+4
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* Pushing does damage to the stoneshieldMittendrein Markus2016-03-011-4/+11
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* Deflect all dangerous objects except still standing objects laying on the ↵Mittendrein Markus2016-02-281-1/+1
| | | | ground with Deflection Spell