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-rw-r--r--TemplePushing.c4s/Script.c2
-rw-r--r--TemplePushing.c4s/System.c4g/Debug.c2
-rw-r--r--TemplePushing.c4s/System.c4g/FindObjectsLayer.c20
3 files changed, 18 insertions, 6 deletions
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 41b1bca..4caae43 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -528,7 +528,7 @@ func LaunchClonk(int player, object clonk, bool relaunch)
wipf->RemoveObject();
// Get distance to closest enemy
- var closestEnemy = FindObject2(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1]));
+ var closestEnemy = FindObject2AllLayers(Find_OCF(OCF_CrewMember | OCF_Alive), Find_Hostile(player), Sort_Distance(pos[0], pos[1]));
var enemyDistance;
if (closestEnemy) enemyDistance = Distance(pos[0], pos[1], closestEnemy->GetX(), closestEnemy->GetY());
diff --git a/TemplePushing.c4s/System.c4g/Debug.c b/TemplePushing.c4s/System.c4g/Debug.c
index f0cd420..31d61bf 100644
--- a/TemplePushing.c4s/System.c4g/Debug.c
+++ b/TemplePushing.c4s/System.c4g/Debug.c
@@ -3,7 +3,7 @@
global func VerifyHostileSortDistance(int player)
{
var crew = GetCrew(player);
- var searchResult = crew->FindObjects(
+ var searchResult = crew->FindObjectsAllLayers(
Find_OCF(OCF_CrewMember | OCF_Alive),
Find_Hostile(player),
Sort_Distance(crew->GetX(), crew->GetY()));
diff --git a/TemplePushing.c4s/System.c4g/FindObjectsLayer.c b/TemplePushing.c4s/System.c4g/FindObjectsLayer.c
index ac570e2..1b96060 100644
--- a/TemplePushing.c4s/System.c4g/FindObjectsLayer.c
+++ b/TemplePushing.c4s/System.c4g/FindObjectsLayer.c
@@ -1,13 +1,25 @@
#strict 2
-global func FindObjects()
+global func FindObjects(noOverload)
{
- return _inherited(Find_Layer(GetObjectLayer()), ...);
+ if (GetType(noOverload) == C4V_Bool) return _inherited(...);
+ else return _inherited(Find_Layer(GetObjectLayer()), noOverload, ...);
}
-global func FindObject2()
+global func FindObjectsAllLayers()
{
- return _inherited(Find_Layer(GetObjectLayer()), ...);
+ return FindObjects(true, ...);
+}
+
+global func FindObject2(noOverload)
+{
+ if (GetType(noOverload) == C4V_Bool) return _inherited(...);
+ else return _inherited(Find_Layer(GetObjectLayer()), noOverload, ...);
+}
+
+global func FindObject2AllLayers()
+{
+ return FindObject2(true, ...);
}
global func FindObject(a, b, c, d, e, f, g, h, i, object findNext)