summaryrefslogtreecommitdiffstats
path: root/TemplePushing.c4s/Sections.c4d
Commit message (Expand)AuthorAgeFilesLines
* Only play rain sound when ambience is enabledMittendrein Markus2016-03-081-1/+2
* Make minor adjustments to Apocalyptical Mode ambience effectsZed2016-03-051-1/+1
* Move some mode-specific stuff into the modes' scriptsMittendrein Markus2016-03-043-10/+4
* Disable music in scenario scriptMittendrein Markus2016-03-042-5/+1
* Prevent sun from being created if Festive Mode has been selectedZed2016-03-033-16/+11
* Remove rock fall and fire rain for apocalyptic mode on all sectionsZed2016-02-174-41/+1
* Lower particle amount and create sky scrolling effect on Cloud Temple sectionZed2016-02-151-5/+9
* Disable cave and liquid templeMittendrein Markus2016-02-142-3/+3
* Add prototype ambience for possible new sectionZed2015-11-061-0/+0
* Update ambient music for Apocalyptic modeZed2015-11-061-0/+0
* Add Cave Temple object.Zed2015-07-314-0/+84
* r0.921Jan2015-07-1014-50/+54
* TemplePushingB.c4sJan2015-07-101-6/+3
* TemplePushingB.c4sJan2015-07-106-29/+54
* TemplePushingBeta.c4sJan2015-07-1020-14/+145
* TemplePush v6.1.7601.18409.c4sJan2015-07-1010-0/+82