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*
Hide result of random section and mode selection until the game starts
Jan
2016-03-02
1
-11
/
+56
|
*
Scale down ambient snow effect
Zed
2016-03-02
1
-4
/
+4
|
*
Pushing does damage to the stoneshield
Mittendrein Markus
2016-03-01
1
-4
/
+11
|
*
Deflect all dangerous objects except still standing objects laying on the ↵
Mittendrein Markus
2016-02-28
1
-1
/
+1
|
|
|
|
ground with Deflection Spell
*
Update version to r0.93 and prepare changelog accordingly
Zed
2016-02-18
5
-4
/
+4
|
*
Remove rock fall and fire rain for apocalyptic mode on all sections
Zed
2016-02-17
4
-41
/
+1
|
*
Remove white bar from CloudySky.jpg
Zed
2016-02-17
1
-0
/
+0
|
*
Lower particle amount and create sky scrolling effect on Cloud Temple section
Zed
2016-02-15
1
-5
/
+9
|
*
Colorize Gravity-Aura by owner
Mittendrein Markus
2016-02-15
3
-1
/
+14
|
*
Decrease damage of crystal spikes
Mittendrein Markus
2016-02-15
1
-1
/
+1
|
*
Deflector and Stoneshield don't stop caster anymore if no selector is activated
Mittendrein Markus
2016-02-15
2
-0
/
+4
|
*
Plague makes damage continously instead of Random()
Mittendrein Markus
2016-02-15
1
-5
/
+5
|
*
Gravity slows ice needles down instead of removing them
Mittendrein Markus
2016-02-15
2
-4
/
+6
|
*
Assault Teleport always teleports on the nearest platform of the target clonk
Mittendrein Markus
2016-02-15
1
-66
/
+44
|
*
Show selector for deflection and stoneshield, but only if targets are available
Mittendrein Markus
2016-02-14
2
-1
/
+33
|
*
Decrease Air claw declaration in materials to 4/6
Mittendrein Markus
2016-02-14
1
-1
/
+1
|
*
Add push-immunity to stoneshield
Mittendrein Markus
2016-02-14
1
-1
/
+2
|
*
Move firebreath back again
Mittendrein Markus
2016-02-14
1
-1
/
+1
|
*
Colorize lightning and border of stoneshield with owner's color
Mittendrein Markus
2016-02-14
6
-0
/
+14
|
*
Disable bounce
Mittendrein Markus
2016-02-14
1
-0
/
+0
|
*
Make Invisibility and Gravity spells last 720 frames and append 360 frames ↵
Mittendrein Markus
2016-02-14
2
-2
/
+26
|
|
|
|
when stacking
*
Disable cave and liquid temple
Mittendrein Markus
2016-02-14
2
-3
/
+3
|
*
Show spells of collected scrolls to teammembers above the clonk
Mittendrein Markus
2016-02-14
9
-0
/
+88
|
*
extract BigRock.c4d
Mittendrein Markus
2016-02-14
12
-0
/
+180
|
*
Colorize Scrolls with a color specific to their "magic element"
Mittendrein Markus
2016-02-14
8
-5
/
+61
|
*
Cleanup Crystal Spikes. Crystal Spikes heal allied clonks
Mittendrein Markus
2016-02-14
2
-88
/
+75
|
*
Improve reliability of Deflection and calculate a more realistic deflection ↵
Mittendrein Markus
2016-02-14
3
-88
/
+106
|
|
|
|
angle
*
Remove DebugLog in Firebreath.c
Mittendrein Markus
2016-02-13
1
-1
/
+0
|
*
Dragonbreath doesn't incinerate the caster
Mittendrein Markus
2016-02-13
3
-0
/
+128
|
*
Colorize big rocks with their owner's color
Mittendrein Markus
2016-02-10
1
-0
/
+0
|
*
Colorize ice needles with their owner's color
Mittendrein Markus
2016-02-10
5
-10
/
+14
|
*
Add deathmatch win-score upper and lower limits with 10 and 30 respectively
Mittendrein Markus
2016-02-10
2
-3
/
+3
|
*
Rework ice needles
Mittendrein Markus
2016-02-10
5
-224
/
+156
|
*
Rework QueryCatchBlow
Mittendrein Markus
2016-02-10
5
-4
/
+40
|
*
Gravity stops (removes) ice needles, lavshots and magic lightnings
Mittendrein Markus
2016-02-09
1
-0
/
+10
|
*
Do not rebuild setup message for each player
Jan
2016-02-09
1
-2
/
+3
|
*
Fix RemoveAnyEffect and RemoveBadEffect in Goblet append
Mittendrein Markus
2016-02-08
1
-6
/
+11
|
*
Explicitly set the rest of the physicals
Mittendrein Markus
2016-02-08
1
-0
/
+5
|
*
Indentation: Replace spaces with tab
Jan
2016-02-08
1
-1
/
+1
|
*
Heal the clonk or remove a negative effect when holding a goblet
Jan
2015-11-10
1
-1
/
+73
|
*
Add prototype ambience for possible new section
Zed
2015-11-06
1
-0
/
+0
|
*
Update ambient music for Apocalyptic mode
Zed
2015-11-06
1
-0
/
+0
|
*
Remove another superfluous null-check
Jan
2015-10-29
1
-1
/
+1
|
*
Remove superfluous null-check
Jan
2015-10-29
1
-1
/
+1
|
*
Choose best launch position based on y-coordinate and enemy distance
Jan
2015-10-29
1
-14
/
+15
|
*
Force specific FairCrew-Strength (and high Scale-Physical)
Mittendrein Markus
2015-09-08
2
-0
/
+4
|
*
Scroll.c cleanup :s
Mittendrein Markus
2015-09-08
1
-2
/
+1
|
*
SetVisibility(VIS_Owner | VIS_Allies) for scrolls while aiming and for the ↵
Mittendrein Markus
2015-09-08
2
-1
/
+14
|
|
|
|
aimer, so they can't be seen from enemies with Vertices+Entrance debug mode
*
OutFader Doesn't remove scrolls while aiming
Mittendrein Markus
2015-09-08
1
-2
/
+2
|
*
Remove scrolls after succesfull spell cast even if FadeOut effect ist active
Mittendrein Markus
2015-09-08
1
-0
/
+12
|
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