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* Move the item provided when spawning to the global layer immediately to ↵Markus Mittendrein2019-04-161-1/+1
| | | | avoid them being stuck in the clonk's layer
* Refine stopping StopNSpell on objects floating through the gravity spell to ↵Markus Mittendrein2019-04-161-1/+11
| | | | consider the hyper mode of gravity correctly
* Give clonks an object when spawningMarkus Mittendrein2019-04-121-1/+4
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* Add menu to disable certain modes when random mode choice is chosenMarkus Mittendrein2019-04-094-7/+81
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* Fix conflicting defaults for deathmatchWinScore in Scenario script (not a ↵Markus Mittendrein2019-04-091-2/+2
| | | | real issue)
* Always disable ambience by defaultMarkus Mittendrein2019-04-091-1/+1
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* Add hyper mode to gravity spell, which affects only hostile objectsMarkus Mittendrein2019-04-091-5/+13
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* Add hyper deflection handling to rock strike rocksMarkus Mittendrein2019-04-092-1/+12
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* Add hyper mode to deflection, enabled by stacking them, that can deflect ice ↵Markus Mittendrein2019-04-063-11/+58
| | | | needles and fire balls
* Fix rare error in lobbyMarkus Mittendrein2019-01-231-1/+2
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* Fix indentation and clean whitespace in outfaderMarkus Mittendrein2019-01-231-27/+27
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* Fix error in outfaderMarkus Mittendrein2019-01-231-1/+5
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* Fix rare disappearing of curse scroll when activating without possible targetMarkus Mittendrein2019-01-231-17/+16
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* Clean whitespace in scenario scriptMarkus Mittendrein2019-01-231-30/+30
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* Execute pushes in a random order instead of in network execution orderMarkus Mittendrein2019-01-236-9/+82
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* Fix scrolls randomly and seldomly tumbling their casterMarkus Mittendrein2019-01-231-1/+7
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* Fix falling down in some circumstances when directly on a corner (laying on ↵Markus Mittendrein2019-01-231-9/+25
| | | | the corner while sleeping and tumbling onto the corner with high speed)
* Fix falling down when stopping while climbing directly at the cornerMarkus Mittendrein2019-01-021-4/+16
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* Fix falling after using assault teleport while climbingMarkus Mittendrein2019-01-021-0/+2
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* Remove Debug.cJan2016-03-091-53/+0
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* Update version to r0.931 and add changes to changelogZed2016-03-095-4/+4
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* Always enable ambience music for observersMittendrein Markus2016-03-091-0/+5
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* Fix searching of spawn positionsMittendrein Markus2016-03-093-6/+18
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* Add verification functions for debuggingJan2016-03-091-0/+53
| | | | Add VerifyHostileSortDistance(int player) and VerifyHostilityAllVsAll()
* Add GameComments to show current game stateMittendrein Markus2016-03-094-3/+63
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* Improve use of WhiteAuraMittendrein Markus2016-03-091-1/+1
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* Attach WhiteAura- particles to the casterMittendrein Markus2016-03-092-2/+3
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* Only play rain sound when ambience is enabledMittendrein Markus2016-03-081-1/+2
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* Increase particle limits of Feather.c4d and WhiteAura.c4dZed2016-03-082-2/+2
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* Add particles on Lavashot/Magic Lightning deletionZed2016-03-081-1/+3
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* Colorize decorative crystals in the cloud temple in apocalyptic modeMittendrein Markus2016-03-083-0/+6
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* Reposition scroll vertices and increase frictionMittendrein Markus2016-03-0810-0/+208
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* Fix FindObjects and FindObjects2 in FindObjectsLayer.cJan2016-03-081-2/+2
| | | | The overloaded functions silently swallowed Sort_* arguments.
* Reformat FindObjectsLayer.cJan2016-03-081-10/+8
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* Increase damage inflicted on Stone Shields by pushingZed2016-03-071-1/+1
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* Rework Sudden Death rule iconZed2016-03-071-0/+0
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* Remove irrelevant Meteor overwriteZed2016-03-071-9/+0
| | | | The Meteor Rain spell as well as naturally occurring Meteors have been removed a while ago, resulting in this file serving no purpose any more.
* Make more title adjustments to System.c4g filesZed2016-03-0727-25/+28
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* Increase the maximum number of "Feather" particlesZed2016-03-073-1/+14
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* Make numerous adjustments to file names, titles and formattingZed2016-03-0662-173/+166
| | | | Also translate most leftover German bits (excluding those in the actual script) into English
* Colourize Blackout particles by teamZed2016-03-061-1/+1
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* Adjust brightness of BigRock.c4d/Overlay.pngZed2016-03-061-0/+0
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* Remove random decay on Stone Shield spell and prevent its particles from ↵Zed2016-03-061-3/+1
| | | | leaking the caster's position while invisible
* Lower colour saturation of recoloured scrollsZed2016-03-063-3/+3
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* Make minor adjustments to Apocalyptical Mode ambience effectsZed2016-03-052-4/+4
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* Colourize stone shield particles by teamZed2016-03-041-0/+11
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* Fix spawnpoint definitions of magic modeMittendrein Markus2016-03-041-1/+1
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* Fix applying of mode-specific gammaMittendrein Markus2016-03-041-2/+2
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* Move some mode-specific stuff into the modes' scriptsMittendrein Markus2016-03-0423-105/+93
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* Make Lavashot spell less damaging on impactZed2016-03-041-1/+1
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