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-rw-r--r--TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c4
-rw-r--r--TemplePushing.c4s/Script.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c
index 6082ca5..6bd8790 100644
--- a/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c
+++ b/TemplePushing.c4s/Misc.c4d/SetupMenu.c4d/Script.c
@@ -155,11 +155,11 @@ private func SelectSetting(int selectedSetting)
}
else if (selectedSetting == SETTING_DeathmatchScoreInc)
{
- ++deathmatchWinScore;
+ deathmatchWinScore = Min(deathmatchWinScore + 1, 30);
}
else if (selectedSetting == SETTING_DeathmatchScoreDec)
{
- deathmatchWinScore = Max(deathmatchWinScore - 1, 1);
+ deathmatchWinScore = Max(deathmatchWinScore - 1, 10);
}
ShowMessage();
diff --git a/TemplePushing.c4s/Script.c b/TemplePushing.c4s/Script.c
index 93a2d46..7ef5474 100644
--- a/TemplePushing.c4s/Script.c
+++ b/TemplePushing.c4s/Script.c
@@ -171,7 +171,7 @@ func SetupDone(object menu, string message)
ambienceEnabled = menu->LocalN("ambienceEnabled");
numRelaunches = BoundBy(menu->LocalN("numRelaunches"), 3, 10);
deathmatchEnabled = menu->LocalN("deathmatchEnabled");
- deathmatchWinScore = menu->LocalN("deathmatchWinScore");
+ deathmatchWinScore = BoundBy(menu->LocalN("deathmatchWinScore"), 10, 30);
menu->RemoveObject();
gameStartMessage = message;