diff options
Diffstat (limited to 'TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c')
| -rw-r--r-- | TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c index 40c23c1..e5d7e1b 100644 --- a/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c +++ b/TemplePushing.c4s/Misc.c4d/AdditionalSpells.c4d/Lavashot.c4d/Script.c @@ -11,11 +11,11 @@ func Activate(pCaster,pRealcaster) { if (iResult = CheckEffect("Blast", 0, 125)) return(iResult!=-1 && RemoveObject()); // Zielen wenn möglich - if (pClonk->~DoSpellAim(this())) return(1); + if (pClonk->~DoSpellAim(this(), pCaster)) return(1); // Schuss erzeugen - var obj = CreateObject(_LVS, 0, 0, GetOwner(pClonk)); - obj->Launch(pClonk, GetDir(pClonk), GetX(pClonk), GetY(pClonk), 0); + var obj = CreateObject(LGTS, -GetX(), -GetY(), GetOwner(pClonk)); + obj->Launch(GetX(pCaster)+GetVertex(0, VTX_X, pCaster), GetY(pCaster)+GetVertex(0, VTX_Y, pCaster), (!GetDir(pCaster))*1800); Sound("Inflame"); RemoveObject(); return(1); |
