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-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt6
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt26
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.pngbin5188 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c30
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt8
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt24
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.pngbin26534 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c176
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt4
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt4
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt8
-rw-r--r--TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.pngbin20663 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt7
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt10
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.pngbin6308 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c28
-rw-r--r--TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.pngbin4583 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt12
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt129
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt11
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.pngbin81997 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c183
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt17
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt11
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt1
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.pngbin48292 -> 0 bytes
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt2
-rw-r--r--TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c191
41 files changed, 0 insertions, 905 deletions
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt
deleted file mode 100644
index 39397ac..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/ActMap.txt
+++ /dev/null
@@ -1,6 +0,0 @@
-[Action]
-Name=Flying
-Procedure=FLOAT
-Directions=2
-Length=2
-Facet=0,0,20,20 \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt
deleted file mode 100644
index bef6342..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DefCore.txt
+++ /dev/null
@@ -1,26 +0,0 @@
-[DefCore]
-id=BRK2
-Name=BigBrick
-Version=4,9,5
-Category=4
-MaxUserSelect=0
-Width=20
-Height=20
-Offset=-10,-10
-Value=50
-Mass=100
-Components=ROCK=8;
-ContactCalls=1
-Picture=0,0,20,20
-Vertices=9
-VertexX=0, -11,-11, 10, 10,-12, 0, 11, 0
-VertexY=14,-11, 11,-11, 11, 0,-12, 0, 11
-VertexCNAT=127
-SolidMask=0,0,20,20
-VertexFriction=10000,10000,10000,10000,10000,10000,10000,10000,10000
-ColorByMaterial=Brick
-TimerCall=CheckHit
-Timer=1
-
-[Physical]
-Float=200 \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt
deleted file mode 100644
index c69e382..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescDE.txt
+++ /dev/null
@@ -1 +0,0 @@
-Ein "Fahrziegel"? \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt
deleted file mode 100644
index aaada9e..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/DescUS.txt
+++ /dev/null
@@ -1 +0,0 @@
-A brick as a object. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png
deleted file mode 100644
index 1b531ea..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt
deleted file mode 100644
index b311575..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Names.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-DE:Ziegel
-US:Brick \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c
deleted file mode 100644
index 02b3933..0000000
--- a/TemplePushing.c4s/Locals.c4d/Brick.c4d/Script.c
+++ /dev/null
@@ -1,30 +0,0 @@
-/*-- Brick --*/
-
-#strict
-local pSchatten;
-local fVer,iYL,iYH;
-
-func Initialize() {
- SetAction("Flying");
- SetPhase(Random(2));
- SetDir(Random(2));
- ContactTop();
- iYL = 650;
- iYH = 100;
- return(1);
-}
-
-func ContactBottom() { SetYDir(-10); }
-func ContactTop() { SetYDir(10); }
-
-func CheckHit()
-{
- if (GetXDir() == 0 && GetYDir() == 0)
- {
- SetXDir(RandomX(-100,100));
- SetYDir(RandomX(-100,100));
- }
- if (GetY() >= iYL) ContactBottom();
- if (GetY() <= iYH) ContactTop();
- return(1);
-} \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt
deleted file mode 100644
index 52447a1..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/ActMap.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-[Action]
-Name=Ready
-Directions=2
-FlipDir=1
-Length=19
-Delay=0
-Facet=0,0,32,28
-NextAction=Hold
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt
deleted file mode 100644
index c6c3b15..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DefCore.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-[DefCore]
-id=CANN
-Version=4,9,8
-Name=Cannon
-Category=C4D_Vehicle|C4D_SelectVehicle|C4D_SelectKnowledge|C4D_SelectHomebase
-MaxUserSelect=2
-Width=32
-Height=28
-Offset=-16,-14
-Vertices=3
-VertexX=1,-8,7
-VertexY=1,13,13
-VertexCNAT=4,9,10
-VertexFriction=100,10,10
-Value=35
-Mass=110
-Components=METL=3
-Picture=608,0,64,64
-CollectionLimit=10
-Rebuy=1
-Grab=1
-GrabPutGet=C4D_GrabGet|C4D_GrabPut
-UprightAttach=8
-VehicleControl=1
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt
deleted file mode 100644
index 76bb149..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescDE.txt
+++ /dev/null
@@ -1 +0,0 @@
-Mächtige Langstreckenwaffe. Benötigt für einen Schuss eine Ladung Schießpulver. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt
deleted file mode 100644
index 993a638..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/DescUS.txt
+++ /dev/null
@@ -1 +0,0 @@
-Heavy artillery. Requires one load of gunpowder per shot. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png
deleted file mode 100644
index abe856a..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt
deleted file mode 100644
index 2a69811..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Names.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-DE:Haubitze
-US:Cannon
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c
deleted file mode 100644
index c77c034..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Script.c
+++ /dev/null
@@ -1,176 +0,0 @@
-/*-- Haubitze --*/
-
-#strict
-local WpID;
-
-/* Initialisierung */
-
-protected func Initialize()
-{
- WpID = [FLNT,EFLN,SFLN,TFLN];
- AddEffect("CreateCon",this(),100,150,this());
- SetAction("Ready");
- SetPhase(10);
-}
-
-/* Steuerung */
-
-protected func ControlConf(int conf)
-{
- if(AimStdConf(conf))
- Sound("CatapultSet");
-}
-
-public func ControlUp(object clonk) // Zielen: hoch (klassisch)
-{
- [$TxtAimup$|Image=CAN1:2]
- AimUp(clonk, 4, "ControlConf");
-}
-
-public func ControlDig(object clonk) // Zielen: runter (klassisch)
-{
- [$TxtAimdown$|Method=Classic|Image=CAN1:0]
- AimDown(clonk, 4, "ControlConf");
-}
-
-public func ControlDown()
-{
- [$TxtAimdown$|Method=JumpAndRun|Image=CAN1:0] // Beschreibung fuer JnR
-}
-
-public func ControlUpdate(object clonk, int comdir) // Zielen: JnR
-{
- AimUpdate(clonk, comdir, 4, "ControlConf");
-}
-
-public func ControlDownSingle() // Sicht zurücksetzen
-{
- [$TxtResetview$|Method=None]
-}
-
-public func ControlThrow(pClonk) // Feuern / Inhalt
-{
- [$TxtFire$|Image=CAN1:1]
- // Der Clonk will doch bestimmt nur etwas nachladen: nicht vorzeitig abfeuern
- var pThing;
- if (pThing = pClonk->Contents())
- if (AllowLoad(GetID(pThing)))
- return(0);
- // Abfeuern wenn möglich, sonst Objekt herausnehmen
- return(Fire());
-}
-
-public func ControlCommand(string szCommand,object pTarget,int iX,int iY)
-{
- // Feuern
- if(szCommand eq "MoveTo")
- if(Distance(GetX(),GetY(),iX,iY)>50)
- {
- HaltPushers();
- return(FireAt(iX,iY));
- }
-}
-
-/* Prozesse */
-
-private func HaltPushers()
-{
- var pClonk;
- // Alle Clonks die die Haubitze anfassen, sollen stoppen
- while(pClonk=FindObject(0,0,0,0,0,0,"Push",this(),0,pClonk))
- SetComDir(COMD_Stop(),pClonk);
-}
-
-public func Fire(bool fAuto)
-{
- var pProjectile=FindOtherContents(GUNP);
- // Ich brauch kein Schießpulver!
- // Projektil fehlt
- if (!pProjectile)
- {
- Sound("Click");
- return(0);
- }
-
- // Austritt berechnen
- var iX = (GetPhase()+3)*(GetDir()*2-1);
- var iY = GetPhase()-14;
- var iAngle = BoundBy(GetPhase()*5-5,0,90);
- var iXDir = Sin(iAngle,32*(GetDir()*2-1));
- var iYDir = Cos(iAngle,-18);
-
- // Projektil abfeuern
- Exit(pProjectile,iX,iY,Random(360),iXDir,iYDir,+30);
-
- // Sicht verfolgen (wenn kein automatischer Schuss)
- if(!fAuto)
- if(GetPlrViewMode(GetController())!=2)
- SetPlrView(GetController(),pProjectile);
- // Sound
- Sound("Blast2");
- // Rauch
- for (var i = 0; i < 6; ++i)
- Smoke(iX+RandomX(-5,+5),iY+RandomX(-5,+5),RandomX(5,12));
- // Erfolgreich geschossen
- return(1);
-}
-
-/* Zielfunktionen */
-
-public func FireAt(int iX,int iY,int fAuto)
-{
- var iAngle;
- // Zielwinkel
- iAngle = Angle(GetX(),GetY(),iX,iY);
- // Bei größerer Distanz höher zielen
- if(Inside(iX-GetX(),+1,+300))
- iAngle -= Abs(iX-GetX())/12;
- if(Inside(iX-GetX(),-300,-1))
- iAngle += Abs(iX-GetX())/12;
- // Zielen
- AimToAngle(iAngle);
- // Feuern
- return(Fire(fAuto));
-}
-
-public func AimToAngle(int iAngle)
-{
- // Winkel anpassen
- while(iAngle > 180) iAngle-=360;
- // Richtung
- if(iAngle > 0) SetDir(DIR_Right());
- if(iAngle < 0) SetDir(DIR_Left());
- // Zielrichtung
- SetPhase(BoundBy( 19*Abs(iAngle)/90, 0,18));
-}
-
-/* Laden */
-
-protected func Collection() { Sound("Connect"); }
-
-protected func RejectCollect(id idObj, object pObj)
-{
- return(!AllowLoad(idObj));
-}
-
-private func AllowLoad(id idObj)
-{
- // Noch jede Menge Platz
- if (ContentsCount() < 9) return(1);
- // Niemals mehr als 10 Objekte laden: Wird gebraucht, wenn aus ControlThrow aufgerufen!
- if (ContentsCount() >= 10) return(0);
- // Nicht mehr als 9 Projektile laden, wenn noch Platz für Pulver gebraucht wird
- // Laden o.k.
- return(1);
-}
-
-/* Forschung */
-
-public func GetResearchBase() { return(CATA); }
-
-func FxCreateConTimer()
-{
- if (ContentsCount() < 10)
- CreateContents(WpID[Random(5)]);
- return(1);
- }
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt
deleted file mode 100644
index 43693bc..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblDE.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-TxtAimup=Zielen: auf
-TxtAimdown=Zielen: ab
-TxtFire=Feuern
-TxtResetview=Sicht zurücksetzen
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt
deleted file mode 100644
index b55ce20..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/StringTblUS.txt
+++ /dev/null
@@ -1,4 +0,0 @@
-TxtAimup=Aim: up
-TxtAimdown=Aim: down
-TxtFire=Fire
-TxtResetview=Reset view
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt
deleted file mode 100644
index 6fbcc4b..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/DefCore.txt
+++ /dev/null
@@ -1,8 +0,0 @@
-[DefCore]
-id=CAN1
-Version=4,9,8
-Name=Symbol
-Category=C4D_StaticBack
-Width=1
-Height=1
-Picture=0,0,64,64
diff --git a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png
deleted file mode 100644
index 25b3618..0000000
--- a/TemplePushing.c4s/Locals.c4d/Cannon.c4d/Symbols.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt
deleted file mode 100644
index 8a13109..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/ActMap.txt
+++ /dev/null
@@ -1,7 +0,0 @@
-[Action]
-Name=IsOnFire
-Delay=1
-Length=1
-FacetBase=1
-NextAction=IsOnFire
-EndCall=DoExtinguish \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt
deleted file mode 100644
index 626702c..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DefCore.txt
+++ /dev/null
@@ -1,10 +0,0 @@
-[DefCore]
-id=_ETG
-Version=4,9,8
-Name=Extinguisher
-Category=C4D_StaticBack|C4D_Rule
-Timer=5
-TimerCall=Check
-Width=1
-Height=1
-Picture=0,0,64,64
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt
deleted file mode 100644
index f8cae0d..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescDE.txt
+++ /dev/null
@@ -1 +0,0 @@
-Sorgt dafür, dass brennende Objekte nach einiger Zeit gelöscht werden. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt
deleted file mode 100644
index 0c93c3f..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/DescUS.txt
+++ /dev/null
@@ -1 +0,0 @@
-Extinguishes burning objects after a while. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png
deleted file mode 100644
index 6b89fed..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt
deleted file mode 100644
index 2466655..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Names.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-DE:Löscher
-US:Extinguisher
diff --git a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c
deleted file mode 100644
index 87dbd75..0000000
--- a/TemplePushing.c4s/Locals.c4d/Extinguisher.c4d/Script.c
+++ /dev/null
@@ -1,28 +0,0 @@
-/*-- Löschobjekt --*/
-
-#strict
-
-func Check()
-{
- if(GetAction()ne"Idle") return(0);
- while(Var()=FindObject(0,0,0,0,0,OCF_OnFire(),0,0,0,Var()))
- if(!FindObject(GetID(),0,0,0,0,0,"IsOnFire",Var()) && GetAlive(Var(0)))
- ObjectSetAction(CreateObject(GetID(),0,0,-1),"IsOnFire",Var());
- return(1);
-}
-
-func DoExtinguish()
-{
- if(!GetAlive(GetActionTarget())) return(RemoveObject());
- if(GetActTime()>200 && !Random(4)) {
- Extinguish(GetActionTarget());
- return(RemoveObject());
- }
- return(1);
-}
-
-func Activate()
-{
- MessageWindow(GetDesc(),Par());
- return(1);
-}
diff --git a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png
deleted file mode 100644
index 4c16706..0000000
--- a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt b/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt
deleted file mode 100644
index dca46a3..0000000
--- a/TemplePushing.c4s/Locals.c4d/Fog.c4d/Particle.txt
+++ /dev/null
@@ -1,12 +0,0 @@
-[Particle]
-Name=Fog
-MaxCount=300
-InitFn=StdInit
-ExecFn=StdExec
-DrawFn=Std
-Face=0,0,80,160,-40,-80
-Delay=0
-Repeats=1
-Reverse=0
-GravityAcc=0
-Additive=0 \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt
deleted file mode 100644
index bbf5a41..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/ActMap.txt
+++ /dev/null
@@ -1,129 +0,0 @@
-[Action]
-Name=SeiBrav
-Procedure=FLOAT
-Length=1
-Delay=1
-EndCall=TuWasBraves
-NextAction=SeiBrav
-Facet=0,0,192,192,-96,-96
-
-[Action]
-Name=IchWillNurSpielerZaehlen
-Procedure=FLOAT
-Length=1
-Delay=10
-FacetBase=0
-EndCall=PruefeAlleSpieler
-NextAction=IchWillNurSpielerZaehlen
-
-[Action]
-Name=Fleck0
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=0,192,39,39,-19,-19
-
-[Action]
-Name=Fleck1
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=58,192,89,89,-44,-44
-
-[Action]
-Name=Fleck2
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=29,231,20,20,-10,-10
-
-[Action]
-Name=Fleck3
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=0,281,61,61,-30,-30
-
-[Action]
-Name=Fleck4
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=0,231,29,29,-14,-14
-
-[Action]
-Name=Fleck5
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=192,64,19,19,-9,-9
-
-[Action]
-Name=Fleck6
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=192,92,6,6,-3,-3
-
-[Action]
-Name=Fleck7
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=192,83,9,9,-4,-4
-
-[Action]
-Name=Fleck8
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=147,192,38,38,-19,-19
-
-[Action]
-Name=Fleck9
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=354,0,70,70,-35,-35
-
-[Action]
-Name=Fleck10
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=39,192,19,19,-9,-9
-
-[Action]
-Name=Fleck11
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=211,64,28,28,-14,-14
-
-[Action]
-Name=Fleck12
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=256,0,98,98,-49,-49
-
-[Action]
-Name=Fleck13
-Procedure=FLOAT
-Length=1
-Delay=0
-NextAction=Hold
-Facet=192,98,195,195,-97,-97 \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt
deleted file mode 100644
index 79c4c82..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DefCore.txt
+++ /dev/null
@@ -1,11 +0,0 @@
-[DefCore]
-id=LENS
-Version=4,9,8
-Name=Lenseflare
-Category=C4D_StaticBack|C4D_Environment|C4D_MouseIgnore
-MaxUserSelect=1
-Width=1
-Height=1
-Offset=-1,-1
-Picture=192,0,64,64
-BlitMode=1
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt
deleted file mode 100644
index b708475..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescDE.txt
+++ /dev/null
@@ -1 +0,0 @@
-Dieses Objekt fügt Sonnenlicht und Blendeneffekte ins Szenario ein. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt
deleted file mode 100644
index d29ea89..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/DescUS.txt
+++ /dev/null
@@ -1 +0,0 @@
-This object adds sunlight and lense effects to the scenario. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png
deleted file mode 100644
index bc94254..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt
deleted file mode 100644
index acac2d2..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Names.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-DE:Blendenflecke
-US:Lense Flare
diff --git a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c
deleted file mode 100644
index ed5fbf2..0000000
--- a/TemplePushing.c4s/Locals.c4d/Lenseflare.c4d/Script.c
+++ /dev/null
@@ -1,183 +0,0 @@
-/*-- Lenseflare --*/
-// Sonnenskript includieren
-#include SONE
-
-#strict
-
-local SonneX, SonneY;
-
-// Initialisierung
-protected func Initialize()
-{
- // Nur für den Herrn und Meister sichtbar
- SetVisibility (VIS_Owner(), this());
- if(!FindObject(GetID()))
- // Das erste Lenseflare-Objekt prüft nur, dass jeder Spieler auch sein Umweltobjekt hat
- {
- SetOwner(-1,this()); // Unparteiisch sein!
- SetCategory(1 | C4D_MouseIgnore(),this()); // Nicht bewegen
- SetAction("IchWillNurSpielerZaehlen");
- return();
- }
-}
-
-// Initialisierung als Haupt-Lenseflare
-public func WerdeHauptlenseflareFuerDeinenHerrn()
-{
- SetCategory(C4D_StaticBack()|C4D_Background()| C4D_MouseIgnore());
- for(var i=0; i<MIJON(); ++i)
- {
- Local(i) = CreateObject(GetID());
- SetOwner(GetOwner(),Local(i));
- SetCategory(C4D_StaticBack()| C4D_MouseIgnore()|C4D_Foreground(),Local(i));
- ObjectSetAction(Local(i),Format("Fleck%d",i%14));
- }
- SetAction("SeiBrav");
-}
-
-// Erstellt einen Lenseflare und weist ihm einen Besitzer zu
-private func ErstelleLenseflare(FuerDiesenSpieler)
-{
- var Flare = CreateObject(GetID());
- SetOwner(FuerDiesenSpieler,Flare);
- Flare->WerdeHauptlenseflareFuerDeinenHerrn();
-}
-
-
-// Von "SeiBrav" aufgerufen
-protected func TuWasBraves()
-{
- // Hat es seinen Besitzer verloren? :(
- if((!GetPlayerName(GetOwner())) || GetOwner()==-1)
- {
- for(var i=0; i<MIJON(); ++i)
- RemoveObject(Local(i));
- RemoveObject(this());
- return();
- }
- // Sonnenposition anpassen
- BerechneSonne();
- SetPosition(SonneX,SonneY);
- // unskalierten Vektor ermitteln
- var VektorX=GibVektorX(GetOwner());
- var VektorY=GibVektorY(GetOwner());
- var VektorDist=GibVektorDist(GetOwner());
- // Die Modulation ist für alle Flares gleich
- var FarbModulation = RGBa(GibFarbMod(),GibFarbMod(),GibFarbMod(),GibAlphaMod(VektorDist));
- // Genauso auch die Abstandsangabe
- var Abstaende = 1000-BoundBy((3000-VektorDist*10)/3,0,1000); // Promilleangabe 0 = nahe, 1000 = weit weg; 300 Pixel sind dabei "weit weg"
- var AbstaendeAbsolut = (50*Abstaende)/10; // Wieviele 1/100 Pixel zwischen den einzelnen Lenseflares sind
- // Ist unsere liebe Sonne überhaupt sichtbar (also Tag + unverdeckt)
- var SonneSichtbar = IsDay() && (!GBackSemiSolid(0,0));
- // Tagsüber die Sonne einblenden
- if(IsDay())
- {
- SetVisibility (VIS_Owner());
- }
- else
- {
- SetVisibility (VIS_None());
- }
- // Alle Lenseflares durchgehen
- for(var i=0; i<MIJON(); ++i)
- {
- if(SonneSichtbar)
- {
- // Tags sichtbar
- SetVisibility (VIS_Owner(), Local(i));
- SetClrModulation(FarbModulation,Local(i));
- var LensDist = (i*AbstaendeAbsolut)/100;
- SetPosition(GibLensPosX(LensDist,VektorX,VektorDist), GibLensPosY(LensDist,VektorY,VektorDist),Local(i));
- }
- else
- // Nachts unsichtbar ODER bei verdeckter Sonne
- SetVisibility (VIS_None(), Local(i));
- }
- // Sofern der Spieler alleine ist
- if(GetPlayerCount()==1)
- if(IsDay())
- {
- var Gelbstich = BoundBy((500-VektorDist)/5,0,100); // Prozentangabe 0 = weit weg, 100 = nahe; 500 Pixel sind dabei "weit weg"
- SetGamma (RGB(000+(30*Gelbstich)/100,000+(30*Gelbstich)/100,000),
- RGB(128+(60*Gelbstich)/100,128+(60*Gelbstich)/100,128),
- RGB(255,255,255), GammaRampe_Lenseflare());
- }
-}
-
-// Für die Farbmodulation (Entfernung + Nacht)
-private func GibHelligkeit()
-{
- var ZeitObjekt = FindObject(TIME);
- if(!ZeitObjekt)
- return(100);
- return(Local(2, ZeitObjekt));
-}
-
-private func GibSonnenMod() // Dämmerung
-{
- var Helligkeit = GibHelligkeit();
- // Folgende Farbwerte sind in Promille
- var Rot = 1000;
- var Grun = 1000;
- var Blau = 1000;
- if(Inside(Helligkeit,1,20)) // Dämmerung -> Rotstich
- {
- var RotStich = Cos(Helligkeit*4,500);
- Grun -= RotStich/2;
- Blau -= RotStich;
- }
- // Nun die Farbe berechnen
- return(RGB((255*Rot)/1000,(255*Grun)/1000,(255*Blau)/1000));
-}
-
-private func GibFarbMod()
-{
- return((255*GibHelligkeit())/100);
-}
-
-private func GibAlphaMod(iEntfernung)
-{
- var Staerke = BoundBy((2000-iEntfernung)/20,75,100); // Prozentangabe 75 = weit weg, 100 = nahe; 2000 Pixel sind dabei "weit weg"
- return(255-(255*Staerke)/100);
-}
-
-// Genutzte Gammarampe
-global func GammaRampe_Lenseflare()
-{
- return(2);
-}
-
-// Den (unskalierten) Vektor. Er wird skaliert, um die Lenseflare-Positionen zu errechnen
-private func GibVektorX(iSpieler)
-{
- return(GibMittelpunktX(iSpieler) - SonneX);
-}
-
-private func GibVektorY(iSpieler)
-{
- return(GibMittelpunktY(iSpieler) - SonneY);
-}
-
-// Skaliere den Vektor mit der gewünschten Entfernung Lenseflare->Sonne
-private func GibLensPosX(iEntfernung, VektorX, VektorDist)
-{
- // Skalierung in Promille
- var Skalierung = (iEntfernung*1000) / VektorDist;
- var TempX = (VektorX * Skalierung)/1000;
- return(TempX + SonneX);
-}
-
-private func GibLensPosY(iEntfernung, VektorY, VektorDist)
-{
- // Skalierung in Promille
- var Skalierung = (iEntfernung*1000) / VektorDist;
- var TempY = (VektorY * Skalierung)/1000;
- return(TempY + SonneY);
-}
-
-// Wieviele Lenseflares hätten's denn gerne
-private func MIJON()
-{
- // etwa alle 50 Pixel einen Lenseflare
- return(LandscapeWidth() / 2 / 50);
-} \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt
deleted file mode 100644
index 03847bb..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/ActMap.txt
+++ /dev/null
@@ -1,17 +0,0 @@
-[Action]
-Name=SeiBrav
-Procedure=FLOAT
-Length=1
-Delay=1
-EndCall=TuWasBraves
-NextAction=SeiBrav
-Facet=0,0,192,192,-96,-96
-
-[Action]
-Name=IchWillNurSpielerZaehlen
-Procedure=FLOAT
-Length=1
-Delay=10
-FacetBase=0
-EndCall=PruefeAlleSpieler
-NextAction=IchWillNurSpielerZaehlen \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt
deleted file mode 100644
index 0781943..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DefCore.txt
+++ /dev/null
@@ -1,11 +0,0 @@
-[DefCore]
-id=SONE
-Version=4,9,8
-Name=Sun
-Category=C4D_StaticBack|C4D_Environment
-MaxUserSelect=1
-Width=1
-Height=1
-Offset=-1,-1
-Picture=192,0,64,64
-BlitMode=1
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt
deleted file mode 100644
index e2177c9..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescDE.txt
+++ /dev/null
@@ -1 +0,0 @@
-Die Sonne. Sie scheint und zieht über den Himmel. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt
deleted file mode 100644
index d99b86e..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/DescUS.txt
+++ /dev/null
@@ -1 +0,0 @@
-The sun shines and wanders across the sky. \ No newline at end of file
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png
deleted file mode 100644
index 62add4d..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Graphics.png
+++ /dev/null
Binary files differ
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt
deleted file mode 100644
index e88af87..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Names.txt
+++ /dev/null
@@ -1,2 +0,0 @@
-DE:Sonne
-US:Sun
diff --git a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c b/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c
deleted file mode 100644
index ded97c5..0000000
--- a/TemplePushing.c4s/Locals.c4d/Sonne.c4d/Script.c
+++ /dev/null
@@ -1,191 +0,0 @@
-/*-- Sonne --*/
-
-#strict
-
-local SonneX, SonneY;
-
-func IsLight() { return(1); }
-
-// Initialisierung
-protected func Initialize()
-{
- // In den Hintergrund mit dir.
- SetCategory(C4D_StaticBack()|C4D_Background());
- // Action setzen
- SetAction("SeiBrav");
- // Nur für den Herrn und Meister sichtbar
- SetVisibility (VIS_Owner(), this());
- if(!FindObject(GetID()))
- // Das erste Sonnen-Objekt prüft nur, dass jeder Spieler auch sein Umweltobjekt hat
- {
- SetOwner(-1,this()); // Unparteiisch sein!
- SetCategory(1,this()); // Nicht bewegen
- SetAction("IchWillNurSpielerZaehlen");
- return();
- }
-}
-
-// Sucht einen Spieler, der keine Sonne hat (-1 für Erfolglos)
-private func FindeFreienSpieler()
-{
- for(var i=0; i<16; ++i)
- if(GetPlayerName(i)&&(!FindObjectOwner(GetID(),i)))
- return(i);
- return(-1);
-}
-
-// Prüft alle Spieler durch, ob denn auch jeder seine Sonne hat
-protected func PruefeAlleSpieler()
-{
- var FreierSpieler;
- while((FreierSpieler=FindeFreienSpieler())!=-1)
- ErstelleLenseflare(FreierSpieler);
-}
-
-// Erstellt eine Sonne und weist ihm einen Besitzer zu
-private func ErstelleLenseflare(FuerDiesenSpieler)
-{
- CreateObject(GetID(),0,0,FuerDiesenSpieler);
-}
-
-
-// Von "SeiBrav" aufgerufen
-protected func TuWasBraves()
-{
- // Bei vorhandenem Lenseflare (mit integrierter Sonne) kann dieses Objekt gelöscht werden
- if(ObjectCount(LENS))
- {
- RemoveObject(this());
- return();
- }
- // Hat es seinen Besitzer verloren? :(
- if((!GetPlayerName(GetOwner())) || GetOwner()==-1)
- {
- RemoveObject(this());
- return();
- }
- // Sonnenposition anpassen
- BerechneSonne();
- SetPosition(SonneX,SonneY);
- // Nachts ausblenden
- if(IsDay())
- SetVisibility (VIS_Owner());
- else
- SetVisibility (VIS_None());
- // Sofern der Spieler alleine ist, blenden
- var VektorDist=GibVektorDist(GetOwner());
- if(GetPlayerCount()==1)
- if(IsDay())
- {
- var Gelbstich = BoundBy((500-VektorDist)/5,0,100); // Prozentangabe 0 = weit weg, 100 = nahe; 500 Pixel sind dabei "weit weg"
- SetGamma (RGB(000+(30*Gelbstich)/100,000+(30*Gelbstich)/100,000),
- RGB(128+(60*Gelbstich)/100,128+(60*Gelbstich)/100,128),
- RGB(255,255,255), GammaRampe_Lenseflare());
- }
-}
-
-// Interner Kruscht!
-// Bildschirmmittelpunkt
-private func GibMittelpunktX(iSpieler)
-{
- if(IsNetwork())
- return(GetX(GetCursor(iSpieler)));
- else
- return(GetPlrViewX(iSpieler));
-}
-
-private func GibMittelpunktY(iSpieler)
-{
- if(IsNetwork())
- return(GetY(GetCursor(iSpieler)));
- else
- return(GetPlrViewY(iSpieler));
-}
-
-// Sonnenkoordinate
-private func BerechneSonne()
-{
- BerechneSonneX();
- BerechneSonneY();
-}
-private func BerechneSonneX()
-{
- var ZeitObjekt = FindObject(TIME);
- if(!ZeitObjekt)
- SonneX = LandscapeWidth() / 2;
- else
- {
- // Da die Winkelangaben aufgrund ihres Integer-Wesens zu ungenau für eine schöne Laufbahn sind
- // muss hier getrickst werden. Über Sin/Cos werden die Eckpunkte eines n-Ecks errechnet, auf den Linien
- // dazwischen fährt dann die Sonne.
- var Winkel = GibTageszeit()*360/100 +90;
- var VonEck = LandscapeWidth()/2+Cos(Winkel,LandscapeWidth()/2);
- Winkel = (GibTageszeit()+1)*360/100 +90;
- var ZuEck = LandscapeWidth()/2+Cos(Winkel,LandscapeWidth()/2);
- // Wieviele Ticks verstreichen während einem "Punkt" bei Tageszeit?
- // Sprich: Wieviele Zwischenschritte liegen zwischen VonEck und ZuEck?
- var Zwischenschritte = PrivateCall(ZeitObjekt,"TimeResolution") / 100;
- // Schrittweite in 1/100000 Pixel
- var Schrittweite = (ZuEck-VonEck)*100000 / (Zwischenschritte*TIME_Tick());
- // Wieviel TIME-Ticks sind seit der letzten "vollen" Tageszeit vergangen?
- var Vergangen = Local(1, ZeitObjekt) - GibTageszeit()*100;
- Vergangen=Vergangen*TIME_Tick()+FrameCounter()%10;
- SonneX = VonEck + (Vergangen*Schrittweite)/100000; // 100000 = 100000 wegen der 1/100000 Schrittweite
- }
-}
-
-private func BerechneSonneY()
-{
- var ZeitObjekt = FindObject(TIME);
- if(!ZeitObjekt)
- SonneY = 150;
- else
- {
- // Da die Winkelangaben aufgrund ihres Integer-Wesens zu ungenau für eine schöne Laufbahn sind
- // muss hier getrickst werden. Über Sin/Cos werden die Eckpunkte eines n-Ecks errechnet, auf den Linien
- // dazwischen fährt dann die Sonne.
- var Winkel = GibTageszeit()*360/100 +90;
- var VonEck = GetHorizonHeight(0)-Sin(Winkel,300)-50;
- Winkel = (GibTageszeit()+1)*360/100 +90;
- var ZuEck = GetHorizonHeight(0)-Sin(Winkel,300)-50;
- // Wieviele Ticks verstreichen während einem "Punkt" bei Tageszeit?
- // Sprich: Wieviele Zwischenschritte liegen zwischen VonEck und ZuEck?
- var Zwischenschritte = PrivateCall(ZeitObjekt,"TimeResolution") / 100;
- // Schrittweite in 1/100000 Pixel
- var Schrittweite = (ZuEck-VonEck)*100000 / Zwischenschritte;
- Schrittweite/=TIME_Tick(); // Jedes Time-Tick besteht aus 10 einzelnen Ticks
- // Wieviel TIME-Ticks sind seit der letzten "vollen" Tageszeit vergangen?
- var Vergangen = Local(1, ZeitObjekt) - GibTageszeit()*100;
- Vergangen=Vergangen*TIME_Tick()+FrameCounter()%10;
- SonneY = VonEck + (Vergangen*Schrittweite)/100000; // 100000 = 100000 wegen der 1/100000 Schrittweite
- }
-}
-
-private func TIME_Tick()
-{
- return(10);
-}
-
-private func GibTageszeit()
-{
- var ZeitObjekt = FindObject(TIME);
- if (!ZeitObjekt) return(-1);
- return(Local(1, ZeitObjekt)*100/PrivateCall(ZeitObjekt,"TimeResolution")); // 0-100=Mittag-Mittag
-}
-
-private func GibVektorDist(iSpieler)
-{
- return(Distance(GibMittelpunktX(iSpieler),GibMittelpunktY(iSpieler),SonneX,SonneY));
-}
-
-// Bodenhöhe. Aus dem Schmetterling übernommen und aktuelle Syntax und global gemacht und so. k?
-private func GetHorizonHeight(iX)
-{
- var iY = - GetY(); // Zu globaler Koordinate wandeln
- iX -= GetX(); // Zu globaler Koordinate wandeln
- while ( (iY<LandscapeHeight())&&(!GBackSemiSolid(iX,iY)))
- {
- iY+=10;
- }
- return(iY+GetY());
-} \ No newline at end of file