diff options
| -rw-r--r-- | TemplePushing.c4s/System.c4g/Gravity.c | 14 | ||||
| -rw-r--r-- | TemplePushing.c4s/System.c4g/Invisibility.c | 14 |
2 files changed, 26 insertions, 2 deletions
diff --git a/TemplePushing.c4s/System.c4g/Gravity.c b/TemplePushing.c4s/System.c4g/Gravity.c index f20b898..c1ebd42 100644 --- a/TemplePushing.c4s/System.c4g/Gravity.c +++ b/TemplePushing.c4s/System.c4g/Gravity.c @@ -46,3 +46,17 @@ func DoStop(object pObj, object pCaller) return 0;
}
+
+func FxFloatPSpellStart(pClonk, iEffectNumber, iTemp)
+{
+ if(iTemp) return;
+ var ret = _inherited(pClonk, iEffectNumber, iTemp, ...);
+ EffectVar(0,pClonk,iEffectNumber) = 360;
+ return ret;
+}
+
+private func FxFloatPSpellAdd(object pTarget, int iNumber)
+{
+ // Effekt übernehmen
+ EffectVar(0, pTarget, iNumber) += 180;
+}
diff --git a/TemplePushing.c4s/System.c4g/Invisibility.c b/TemplePushing.c4s/System.c4g/Invisibility.c index 28bba9d..e3291a7 100644 --- a/TemplePushing.c4s/System.c4g/Invisibility.c +++ b/TemplePushing.c4s/System.c4g/Invisibility.c @@ -11,8 +11,18 @@ public func Activate(object pCaster, object pCaster2) // Magie kann man hoeren, ganz klar ;) Sound("Magic*"); // Zauberer unsichtbar machen (20sec) - AddEffect("InvisPSpell", pCaster, 200, 700, 0, GetID()); + AddEffect("InvisPSpell", pCaster, 200, 720, 0, GetID()); // Fertig - das Zauberobjekt wird nun nicht mehr gebraucht RemoveObject(); return 1; -}
\ No newline at end of file +} + +protected func FxInvisPSpellAdd(object pTarget, int iEffectNumber, string szNewEffect, int iNewTimer) +{ + // Effekt aufrechnen: Rest vom alten Timer ermitteln + var iOldTimer = GetEffect(0, pTarget, iEffectNumber, 3) - GetEffect(0, pTarget, iEffectNumber, 6); + // Diesen Effekt mit neuem Timer weiterführen + ChangeEffect(0, pTarget, iEffectNumber, szNewEffect, iOldTimer + 360); + // Fertig + return(1); +} |
