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| author | Jan <> | 2015-07-10 18:11:22 +0200 |
|---|---|---|
| committer | Jan <_> | 2015-07-10 18:47:01 +0200 |
| commit | f1ece16c08d8c01e1d49a25f0314a96c021e73cb (patch) | |
| tree | 9bc9f547f2524dee8e62f168f317df465a6cbcdd /TemplePushing.c4s/System.c4g/Sun.c | |
| parent | 80b15646d73587f4e15a2897314692b58aa1a47f (diff) | |
| download | tempelschubsen-f1ece16c08d8c01e1d49a25f0314a96c021e73cb.tar.gz tempelschubsen-f1ece16c08d8c01e1d49a25f0314a96c021e73cb.zip | |
r0.921
Diffstat (limited to 'TemplePushing.c4s/System.c4g/Sun.c')
| -rw-r--r-- | TemplePushing.c4s/System.c4g/Sun.c | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/TemplePushing.c4s/System.c4g/Sun.c b/TemplePushing.c4s/System.c4g/Sun.c index 9a52923..7ad69a8 100644 --- a/TemplePushing.c4s/System.c4g/Sun.c +++ b/TemplePushing.c4s/System.c4g/Sun.c @@ -30,18 +30,4 @@ protected func TuWasBraves() // Sonnenposition anpassen BerechneSonne(); SetPosition(SonneX,SonneY); - // Nachts ausblenden - if(IsDay()) - SetVisibility (VIS_Owner()); - else - SetVisibility (VIS_None()); - // Bei Nähe zur Sonne blenden - var VektorDist=GibVektorDist(GetOwner()); - if(IsDay()) - { - var Gelbstich = BoundBy((500-VektorDist)/5,0,100); // Prozentangabe 0 = weit weg, 100 = nahe; 500 Pixel sind dabei "weit weg" - SetGamma (RGB(000+(30*Gelbstich)/100,000+(30*Gelbstich)/100,000), - RGB(128+(60*Gelbstich)/100,128+(60*Gelbstich)/100,128), - RGB(255,255,255), GammaRampe_Lenseflare()); - } }
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