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authorZed <Zed@zed.zed>2016-03-05 02:31:02 +0100
committerZed <Zed@zed.zed>2016-03-05 02:31:02 +0100
commitd5b4057e5e7960249c0df19f3e76a47c0e938dcf (patch)
tree37dae147c32af3939c455de5d46e80197cac7812 /TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
parente9ed2d00e8dd1e393bd7f335a87cc3b8a029ba0a (diff)
downloadtempelschubsen-d5b4057e5e7960249c0df19f3e76a47c0e938dcf.tar.gz
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Make minor adjustments to Apocalyptical Mode ambience effects
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c')
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
index 6aae5d7..c95e20c 100644
--- a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
+++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
@@ -39,7 +39,7 @@ protected func Initialize()
if (mode == MODE_Apocalyptic)
{
- SetSkyParallax(0, 0, 0, 4, 0, 0, 0);
+ SetSkyParallax(0, 0, 0, 5, 0, 0, 0);
// Modulate brick and crystal colour
SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);