summaryrefslogtreecommitdiffstats
path: root/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
diff options
context:
space:
mode:
authorJan <>2015-02-02 17:58:18 +0100
committerJan <_>2015-07-10 17:51:43 +0200
commitca61c54b9bd69af897e4cc9d4385137fb56fd11a (patch)
treea4363f466cea6de48ca81fadc08273d58698d2ff /TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
parent32a9632fbca3dd7a88bd3154b84a3773af39c276 (diff)
downloadtempelschubsen-ca61c54b9bd69af897e4cc9d4385137fb56fd11a.tar.gz
tempelschubsen-ca61c54b9bd69af897e4cc9d4385137fb56fd11a.zip
TemplePushingBeta.c4s
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c')
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c58
1 files changed, 58 insertions, 0 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
new file mode 100644
index 0000000..987052e
--- /dev/null
+++ b/TemplePushing.c4s/Sections.c4d/SectCloudTemple.c4d/Script.c
@@ -0,0 +1,58 @@
+/*-- Cloud temple scenario section --*/
+
+#strict 2
+
+public func SectionName() { return "CloudTemple"; }
+
+public func SpawnpointLocations() { return [[70, 100], [140, 310], [1105, 310], [431, 443], [830, 160], [420, 160], [300, 90], [230, 440], [320, 310], [530, 90], [625, 160],[720, 90], [930, 310], [820, 440], [950, 90], [1180, 100]]; }
+
+protected func Initialize()
+{
+ // Water/Lava sources
+ // var water = [CreateObject(WTFL, 615, 295, NO_OWNER), CreateObject(WTFL, 630, 285, NO_OWNER)];
+ // TODO: Remove sound via appendto + adjust positions
+
+ // Create Fog
+ for (var i; i < 100; ++i)
+ {
+ if (mode == MODE_Apocalyptic)
+ {
+ CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000), RGB(255,0,0));
+ }
+ else
+ {
+ CreateParticle("Fog3", Random(LandscapeWidth()), RandomX(570, 700) -10, 0, 0, RandomX(1250, 2000));
+ }
+ }
+
+ if (ambienceEnabled)
+ {
+ // Create background sound
+ if (mode != MODE_Apocalyptic) SoundLevel("CloudAmbience", 50);
+
+ // Create sun and lenseflare
+ CreateObject(SONE, 0, 0, NO_OWNER);
+ CreateObject(LENS, 0, 0, NO_OWNER);
+ }
+
+ if (mode == MODE_Apocalyptic)
+ {
+ // Rock fall
+ for (var i = 0; i < 10; ++i)
+ {
+ CreateObject(RCKF, 0, 0, NO_OWNER);
+ }
+
+ // Fire rain
+ AddEffect("FireRain", 0, 20, 1);
+ CreateObject(FRRN, 0, 0, NO_OWNER);
+
+ // Background sound
+ Music();
+ SoundLevel("ExtremeAmbience", 100);
+
+ // Modulate brick and crystal colour
+ SetMaterialColor(Material("Brick"), 100, 0, 0, 150, 0, 0, 20, 0, 0);
+ SetMaterialColor(Material("SkyCrystal"), 245, 0, 0, 255, 0, 0, 20, 0, 0);
+ }
+} \ No newline at end of file