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authorZed <Zed@zed.zed>2016-02-17 23:17:29 +0100
committerZed <Zed@zed.zed>2016-02-17 23:17:29 +0100
commit8955a92b56e6af49662d0d02e24a5bf6a50039d6 (patch)
tree04a7bf083f804e05b02817cd91cb36165e767354 /TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d
parentdc40ac3c3b7202081c051da1a4dc0193f23fba2b (diff)
downloadtempelschubsen-8955a92b56e6af49662d0d02e24a5bf6a50039d6.tar.gz
tempelschubsen-8955a92b56e6af49662d0d02e24a5bf6a50039d6.zip
Remove rock fall and fire rain for apocalyptic mode on all sections
Diffstat (limited to 'TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d')
-rw-r--r--TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
index 23b896e..3e2c3e3 100644
--- a/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
+++ b/TemplePushing.c4s/Sections.c4d/SectCaveTemple.c4d/Script.c
@@ -32,16 +32,6 @@ protected func Initialize()
if (mode == MODE_Apocalyptic)
{
- // Rock fall
- for (var i = 0; i < 10; ++i)
- {
- CreateObject(RCKF, 0, 0, NO_OWNER);
- }
-
- // Fire rain
- AddEffect("FireRain", 0, 20, 1);
- CreateObject(FRRN, 0, 0, NO_OWNER);
-
// Modulate brick color (object + material)
for (var brick in bricks)
{