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authorZed <Zed@zed.zed>2016-03-03 22:36:19 +0100
committerZed <Zed@zed.zed>2016-03-03 22:36:19 +0100
commit31cce55adfab8b8f26e811b81c4b3024022116aa (patch)
tree455c4483fe05576840b23e1f91fc66ce3d6be201 /TemplePushing.c4s/Environment.c4d
parent6f97801b70d3bdb0112f82efef7b6a0cb73a3fc9 (diff)
downloadtempelschubsen-31cce55adfab8b8f26e811b81c4b3024022116aa.tar.gz
tempelschubsen-31cce55adfab8b8f26e811b81c4b3024022116aa.zip
Prevent snow particles from being pushed around arbitrarily
Diffstat (limited to 'TemplePushing.c4s/Environment.c4d')
-rw-r--r--TemplePushing.c4s/Environment.c4d/Snow.c4d/Script.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/TemplePushing.c4s/Environment.c4d/Snow.c4d/Script.c b/TemplePushing.c4s/Environment.c4d/Snow.c4d/Script.c
index 3127074..4719aa5 100644
--- a/TemplePushing.c4s/Environment.c4d/Snow.c4d/Script.c
+++ b/TemplePushing.c4s/Environment.c4d/Snow.c4d/Script.c
@@ -8,8 +8,6 @@ protected func Initialize() {
}
func Snowing() {
-
- PushParticles("Snow2",RandomX(-7,7));
for(var x; x<4; x++)
{
CreateParticle("Snow2",Random(LandscapeWidth()),0,0,25,RandomX(5,15),0);