1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
|
#pragma once
#include <QObject>
#include <QProcess>
#include <QTextStream>
#include <QSocketNotifier>
#include <QCoreApplication>
#include <QTextCodec>
#include <QMap>
#include <QFile>
#include <QDir>
#include <QDebug>
#include <QDirIterator>
#include <Irc>
#include <IrcConnection>
#include <IrcCommand>
#include <QSignalMapper>
#include <QTcpServer>
#include <QTcpSocket>
#include "CmdFunctionRef.hpp"
#include "ProcessManager.hpp"
#include "CRSMConfig.hpp"
#define CONFIG_FILE_NAME "CrServerManager.conf"
#define SESSION_FILE_NAME "CrServerManager.session"
#define CUR_SCEN_FILE_NAME "curscen.txt"
#define LAST_SCEN_FILE_NAME "lastscen.txt"
#define SCOREBOARD_FILE_NAME Config.Auto.Volatile.Clonk.Directory + "scoreboard.html"
#define IRC_CHECK_CALLBACK(name) void name(const ClientInfo& requester, int status, const ClientInfo& subject)
#define IRC_CHECK_CALLBACK_IMPL(name) void CRSM::name(const ClientInfo& requester, int status, const ClientInfo& subject) { (void)requester; (void)status; (void)subject;
#ifdef Q_OS_LINUX64
#define C4GROUP_EXECUTABLE "c4group64"
#else
#define C4GROUP_EXECUTABLE "c4group"
#endif
class CRSM;
using IrcCheckCallback = void (CRSM::*)(const ClientInfo&, int, const ClientInfo&);
class ScenarioSettings {
public:
QString name;
bool league = false;
bool randomLeague = false;
ClientInfo wishClient;
ScenarioSettings(const QString& name, bool league = false) : name(name), league(league) {}
ScenarioSettings(const QString& name, const ClientInfo& client, bool league = false) : name(name), league(league), wishClient(client) {}
};
class CRSM : public QObject
{
private:
enum IrcModOperations {
ModCheck,
ModInfo,
SkipScen,
ClearUserList,
SkipCurrentScen,
Autohost,
NoAutohost,
ModHelp,
Kill,
IO,
CheckOnly,
NewAlias,
AliasWishes,
IngameChat
};
enum RespondType {
Normal,
Notice,
Private,
PrivateNotice
};
Q_OBJECT
public:
explicit CRSM(QObject *parent = 0);
~CRSM();
void start();
bool isOk();
signals:
private slots:
void readServerOutput();
void readInput();
void nextScen();
void printAdditionalHelp();
void readLog();
void scenarioFinished();
void ircMessageReceived(IrcMessage* message);
void greet(QString pcName);
void newManagementConnection();
void newManagementData();
void managementConnectionDisconnected();
void updateNextAutoScens();
private:
CRSMConfig Config;
struct CRSMSession : public CRSMConfigBase {
Boolean League = false;
enum {None = -1, Lobby = 0, Loading = 1, Running = 2} State = None;
Boolean UserWish = false;
Integer CountDown = -1;
String ScenarioName = "";
struct {
ClientInfo Admin;
Map(String, ClientInfo) Clients;
QMap<ClientInfo, QDateTime> LeaveAdmins;
} Clonk;
struct {
ClientInfo Admin;
Boolean UseIngameChat = false;
} IRC;
void clear()
{
auto configVals = configValues;
*this = CRSMSession();
configValues = configVals;
}
CRSMSession() : CRSMConfigBase::CRSMConfigBase({
ConfigValue(League),
ConfigValue((Integer&)State),
ConfigValue(UserWish),
ConfigValue(CountDown),
ConfigValue(ScenarioName),
ConfigValue(Clonk.Admin),
ConfigValue(Clonk.Clients),
ConfigValue(Clonk.Clients),
ConfigValue(IRC.Admin),
ConfigValue(IRC.UseIngameChat),
}) {}
} Session;
QList<ScenarioSettings> userlist;
QList<ScenarioSettings> autolist;
QList<ScenarioSettings> nextAutoScens;
QStringList args;
QStringList ircModChecks;
QStringList ircMods;
QMap<QString, QList<QPair<ClientInfo, IrcCheckCallback>>> ircStatusFifos;
QMap<QString, QList<QPair<CmdFunctionRef, QString>>> ircModFifos;
QMap<QString, QList<QPair<IrcModOperations, QString>>> ircModFifosOld;
QString aliasWishEditor = "";
QString currentAliasWish = "";
int current;
QTextStream *qout;
QTextStream *qin;
bool finish;
IrcConnection *connection = 0;
bool autoHost = true;
QSignalMapper greetMapper;
QFile *logfile;
QTextStream logstream;
QTextCodec *codec;
QStringList ircModIOList;
QString writtenToServer;
QMap<QString, CmdFunctionRef> cmds;
QStringList cmdGroups;
ProcessManager* processManager = nullptr;
QTcpServer managementServer;
QMap<QTcpSocket*, ManagementConnection> managementConnections;
bool ok = false;
void startScen(const ScenarioSettings& scen, QStringList);
void readConfig();
void readScenarios();
void listC4Folders();
void cleanUp();
QString scenPath(QString scenName);
QString listScenarios(QString commandArgs);
QString printQueue();
void ircCheckModCmd(const QString &nick, CmdFunctionRef func, QString arg = "");
QString skipScen();
bool skipCurrent();
void writeToServer(const QString& message);
void writeConfig();
QString addAliasWish(const QString& param);
void informModsAboutAliasWish();
void editAliasWishes();
void editAliasWishes(const QString &message);
void stopAliasWishEditing();
QString ircActivateIngameChat(bool activated = true);
QStringList listC4Folder(const QString &path);
void ircSetIngameChannelTopic();
void addCommand(const QString& name, CmdFunction func, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &argList = "", const QString &longDescription = "");
inline void addCommandGroup(const QString& name, int interfaces = Clonk | IRC, UserType userType = User, const QString& shortDescription = "", const QString &longDescription = "", CmdFunction defaultFunc = &CRSM::groupinfo);
bool cmdExists(const QString& name, ClientInterface interface);
CmdFunctionRef* findCommand(const QString& cmd, ClientInterface interface);
CmdFunctionRef* findCommand(QStringList &&cmd, ClientInterface interface);
bool cmd(const QString& cmd, const ClientInfo& client);
void rightsFailMessage(const ClientInfo& info, UserType minUserType);
UserType clientUserType(const ClientInfo& client);
void setupCmds();
void respond(const ClientInfo& client, const QString& message, const RespondType type = Normal);
void ircCheckUserStatus(const ClientInfo& requester, const ClientInfo& subject, IrcCheckCallback callback);
void setIngameAdmin(const ClientInfo &client, const QString& newAdmin);
QFile outputBuffer;
void out(const QString& text);
void replayOutputBuffer(QTcpSocket *socket, bool clear = true);
bool scenAllowed(const ScenarioSettings& scen, const ClientInfo& client, UserType userType);
void kick(const QString& pcName, const QString& reason = "");
void prepareAndConnectIrc();
ClientInfo& getClientInfo(const QString& pcName, int cuid, const QString& user);
void exit();
CMD_FUNCTION(help);
CMD_FUNCTION(passToClonk);
CMD_FUNCTION(passToClonkOnOff);
CMD_FUNCTION(passToClonkNumeric);
CMD_FUNCTION(admin);
CMD_FUNCTION(host);
CMD_FUNCTION(list);
CMD_FUNCTION(queue);
CMD_FUNCTION(aliaswish);
CMD_FUNCTION(ircchat);
CMD_FUNCTION(autohost);
CMD_FUNCTION(skip);
CMD_FUNCTION(next);
CMD_FUNCTION(kill);
CMD_FUNCTION(clear);
CMD_FUNCTION(aliaswishes);
CMD_FUNCTION(newalias);
CMD_FUNCTION(modinfo);
CMD_FUNCTION(io);
CMD_FUNCTION(passToClonkPcName);
CMD_FUNCTION(ingameadmin);
CMD_FUNCTION(ircadmin);
CMD_FUNCTION(noadmin);
CMD_FUNCTION(clientlist);
CMD_FUNCTION(setRaw);
CMD_FUNCTION(join);
CMD_FUNCTION(leave);
CMD_FUNCTION(exit);
CMD_FUNCTION(exitDetach);
CMD_FUNCTION(exitUpdate);
CMD_FUNCTION(exitAfter);
CMD_FUNCTION(reload);
CMD_FUNCTION(saveConfig);
CMD_FUNCTION(reconnectIrc);
CMD_FUNCTION(groupinfo);
CMD_FUNCTION(grouphelp);
CMD_FUNCTION(relist);
IRC_CHECK_CALLBACK(ircSetAdmin);
IRC_CHECK_CALLBACK(ircModCmd);
};
|